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authorMarton Balint2019-02-02 20:30:16 +0100
committerMarton Balint2019-02-07 23:38:53 +0100
commit7cab5471b231bcdb593bf4ec96a263f935df30b1 (patch)
tree7fb61271c4ed777e277c9e68467b08ecfbbc22bd /doc/ffplay.texi
parentfe99a51c40d5daaab08851508b900848e0f64d83 (diff)
ffplay: add support for setting the number of filter threads
Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'doc/ffplay.texi')
-rw-r--r--doc/ffplay.texi6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/ffplay.texi b/doc/ffplay.texi
index 99e1d7468a..c305465078 100644
--- a/doc/ffplay.texi
+++ b/doc/ffplay.texi
@@ -195,6 +195,12 @@ input as soon as possible. Enabled by default for realtime streams, where data
may be dropped if not read in time. Use this option to enable infinite buffers
for all inputs, use @option{-noinfbuf} to disable it.
+@item -filter_threads @var{nb_threads}
+Defines how many threads are used to process a filter pipeline. Each pipeline
+will produce a thread pool with this many threads available for parallel
+processing. The default is 0 which means that the thread count will be
+determined by the number of available CPUs.
+
@end table
@section While playing