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authorMarton Balint2011-10-09 15:49:22 +0200
committerMarton Balint2011-10-16 19:21:01 +0200
commitd2d8e1e599a4b5c01e5be9267ac85105e843d928 (patch)
treeb6f6b10ee07dc850deaf291e2ad74e4c27b59527 /ffplay.c
parent4e268aae55c483ec6c743f741f17a8a0f9250f1e (diff)
ffplay: remove early frame drop functionality
The current impementation of early frame drops (dropping frames before adding them to the picture queue) has multiple problems: Even after gettin A-V sync, the frame droping continues until VideoState->skip_frames reaches 1, which can take a lot of time causing useless additional frame drops and bad AV-sync. This issue can be easily triggered with for example changing the audio stream. Also video_refresh currenly does not handle early skipped frames in every case, for example if we skip a frame, then the last frame duration calculation will compute the duration of the sum of the skipped frame and the duration of the frame before that, and in compute_target_delay we may multiply this unusually big delay. Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'ffplay.c')
-rw-r--r--ffplay.c19
1 files changed, 2 insertions, 17 deletions
diff --git a/ffplay.c b/ffplay.c
index efdbe58bbd..58ed5b8788 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -71,8 +71,6 @@ const int program_birth_year = 2003;
/* no AV correction is done if too big error */
#define AV_NOSYNC_THRESHOLD 10.0
-#define FRAME_SKIP_FACTOR 0.05
-
/* maximum audio speed change to get correct sync */
#define SAMPLE_CORRECTION_PERCENT_MAX 10
@@ -221,8 +219,6 @@ typedef struct VideoState {
AVFilterContext *out_video_filter; ///<the last filter in the video chain
#endif
- float skip_frames;
- float skip_frames_index;
int refresh;
} VideoState;
@@ -1161,7 +1157,6 @@ retry:
}
if((framedrop>0 || (framedrop && is->audio_st)) && time > is->frame_timer + duration){
- is->skip_frames *= 1.0 + FRAME_SKIP_FACTOR;
if(is->pictq_size > 1){
pictq_next_picture(is);
goto retry;
@@ -1248,10 +1243,9 @@ retry:
av_diff = 0;
if (is->audio_st && is->video_st)
av_diff = get_audio_clock(is) - get_video_clock(is);
- printf("%7.2f A-V:%7.3f s:%3.1f aq=%5dKB vq=%5dKB sq=%5dB f=%"PRId64"/%"PRId64" \r",
+ printf("%7.2f A-V:%7.3f aq=%5dKB vq=%5dKB sq=%5dB f=%"PRId64"/%"PRId64" \r",
get_master_clock(is),
av_diff,
- FFMAX(is->skip_frames-1, 0),
aqsize / 1024,
vqsize / 1024,
sqsize,
@@ -1335,9 +1329,6 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_
/* wait until we have space to put a new picture */
SDL_LockMutex(is->pictq_mutex);
- if(is->pictq_size>=VIDEO_PICTURE_QUEUE_SIZE && !is->refresh)
- is->skip_frames= FFMAX(1.0 - FRAME_SKIP_FACTOR, is->skip_frames * (1.0-FRAME_SKIP_FACTOR));
-
while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
!is->videoq.abort_request) {
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
@@ -1465,8 +1456,6 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
is->frame_last_pts = AV_NOPTS_VALUE;
is->frame_last_duration = 0;
is->frame_timer = (double)av_gettime() / 1000000.0;
- is->skip_frames = 1;
- is->skip_frames_index = 0;
return 0;
}
@@ -1485,11 +1474,7 @@ static int get_video_frame(VideoState *is, AVFrame *frame, int64_t *pts, AVPacke
*pts = 0;
}
- is->skip_frames_index += 1;
- if(is->skip_frames_index >= is->skip_frames){
- is->skip_frames_index -= FFMAX(is->skip_frames, 1.0);
- return 1;
- }
+ return 1;
}
return 0;