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authorMarton Balint2019-08-13 23:05:44 +0200
committerMarton Balint2019-08-14 21:57:46 +0200
commita1c70148471c528104d64dffbc7af70e5d1ce33e (patch)
tree2a709fa668d838f70808a38f467c6f3d2cc415a0 /fftools
parent8fcc5d963ebc5a9b8ee21fc79e5f3526f62a605d (diff)
ffplay: properly detect all window size changes
SDL_WINDOWEVENT_SIZE_CHANGED should be used instead of SDL_WINDOWEVENT_RESIZED because SDL_WINDOWEVENT_RESIZED is only emitted if the resize happened due to an external event. Fixes ticket #8072. Additional references: https://bugzilla.libsdl.org/show_bug.cgi?id=4760 https://wiki.libsdl.org/SDL_WindowEventID Signed-off-by: Marton Balint <cus@passwd.hu>
Diffstat (limited to 'fftools')
-rw-r--r--fftools/ffplay.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/fftools/ffplay.c b/fftools/ffplay.c
index 8fb8faeb06..fee0619f7c 100644
--- a/fftools/ffplay.c
+++ b/fftools/ffplay.c
@@ -3436,7 +3436,7 @@ static void event_loop(VideoState *cur_stream)
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
- case SDL_WINDOWEVENT_RESIZED:
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
screen_width = cur_stream->width = event.window.data1;
screen_height = cur_stream->height = event.window.data2;
if (cur_stream->vis_texture) {