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/*
 * GMC (???)
 * AltiVec-enabled
 * Copyright (c) 2003 Romain Dolbeau <romain@dolbeau.org>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "../dsputil.h"

#include "dsputil_altivec.h"

/*
  altivec-enhanced gmc1. ATM this code assume stride is a multiple of 8,
  to preserve proper dst alignement.
*/
void gmc1_altivec(UINT8 *dst /* align 8 */, UINT8 *src /* align1 */, int stride, int h, int x16, int y16, int rounder)
{
#if 0
    const int A=(16-x16)*(16-y16);
    const int B=(   x16)*(16-y16);
    const int C=(16-x16)*(   y16);
    const int D=(   x16)*(   y16);
    
    int i;
    
    for(i=0; i<h; i++)
    {
        dst[0]= (A*src[0] + B*src[1] + C*src[stride+0] + D*src[stride+1] + rounder)>>8;
        dst[1]= (A*src[1] + B*src[2] + C*src[stride+1] + D*src[stride+2] + rounder)>>8;
        dst[2]= (A*src[2] + B*src[3] + C*src[stride+2] + D*src[stride+3] + rounder)>>8;
        dst[3]= (A*src[3] + B*src[4] + C*src[stride+3] + D*src[stride+4] + rounder)>>8;
        dst[4]= (A*src[4] + B*src[5] + C*src[stride+4] + D*src[stride+5] + rounder)>>8;
        dst[5]= (A*src[5] + B*src[6] + C*src[stride+5] + D*src[stride+6] + rounder)>>8;
        dst[6]= (A*src[6] + B*src[7] + C*src[stride+6] + D*src[stride+7] + rounder)>>8;
        dst[7]= (A*src[7] + B*src[8] + C*src[stride+7] + D*src[stride+8] + rounder)>>8;
        dst+= stride;
        src+= stride;
    }
#else
    const unsigned short __attribute__ ((aligned(16))) rounder_a[8] =
      {rounder, rounder, rounder, rounder,
       rounder, rounder, rounder, rounder};
    const unsigned short __attribute__ ((aligned(16))) ABCD[8] =
      {
        (16-x16)*(16-y16), /* A */
        (   x16)*(16-y16), /* B */
        (16-x16)*(   y16), /* C */
        (   x16)*(   y16), /* D */
        0, 0, 0, 0         /* padding */
      };
    
    register const vector unsigned char vczero = (const vector unsigned char)(0);
    register const vector unsigned short vcsr8 = (const vector unsigned short)(8);
    register vector unsigned char dstv, dstv2, src_0, src_1, srcvA, srcvB, srcvC, srcvD;
    register vector unsigned short Av, Bv, Cv, Dv, rounderV, tempA, tempB, tempC, tempD;
    int i;
    unsigned long dst_odd = (unsigned long)dst & 0x0000000F;
    unsigned long src_really_odd = (unsigned long)src & 0x0000000F;

    tempA = vec_ld(0, (unsigned short*)ABCD);
    Av = vec_splat(tempA, 0);
    Bv = vec_splat(tempA, 1);
    Cv = vec_splat(tempA, 2);
    Dv = vec_splat(tempA, 3);

    rounderV = vec_ld(0, (unsigned short*)rounder_a);
    
    // we'll be able to pick-up our 9 char elements
    // at src from those 32 bytes
    // we load the first batch here, as inside the loop
    // we can re-use 'src+stride' from one iteration
    // as the 'src' of the next.
    src_0 = vec_ld(0, src);
    src_1 = vec_ld(16, src);
    srcvA = vec_perm(src_0, src_1, vec_lvsl(0, src));
    
    if (src_really_odd != 0x0000000F)
    { // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector.
      srcvB = vec_perm(src_0, src_1, vec_lvsl(1, src));
    }
    else
    {
      srcvB = src_1;
    }
    srcvA = vec_mergeh(vczero, srcvA);
    srcvB = vec_mergeh(vczero, srcvB);
    
    for(i=0; i<h; i++)
    {
      dst_odd = (unsigned long)dst & 0x0000000F;
      src_really_odd = (((unsigned long)src) + stride) & 0x0000000F;
      
      dstv = vec_ld(0, dst);
      
      // we we'll be able to pick-up our 9 char elements
      // at src + stride from those 32 bytes
      // then reuse the resulting 2 vectors srvcC and srcvD
      // as the next srcvA and srcvB
      src_0 = vec_ld(stride + 0, src);
      src_1 = vec_ld(stride + 16, src);
      srcvC = vec_perm(src_0, src_1, vec_lvsl(stride + 0, src));
      
      if (src_really_odd != 0x0000000F)
      { // if src & 0xF == 0xF, then (src+1) is properly aligned on the second vector.
        srcvD = vec_perm(src_0, src_1, vec_lvsl(stride + 1, src));
      }
      else
      {
        srcvD = src_1;
      }
      
      srcvC = vec_mergeh(vczero, srcvC);
      srcvD = vec_mergeh(vczero, srcvD);
      

      // OK, now we (finally) do the math :-)
      // those four instructions replaces 32 int muls & 32 int adds.
      // isn't AltiVec nice ?
      tempA = vec_mladd((vector unsigned short)srcvA, Av, rounderV);
      tempB = vec_mladd((vector unsigned short)srcvB, Bv, tempA);
      tempC = vec_mladd((vector unsigned short)srcvC, Cv, tempB);
      tempD = vec_mladd((vector unsigned short)srcvD, Dv, tempC);
      
      srcvA = srcvC;
      srcvB = srcvD;
      
      tempD = vec_sr(tempD, vcsr8);
      
      dstv2 = vec_pack(tempD, (vector unsigned short)vczero);
      
      if (dst_odd)
      {
        dstv2 = vec_perm(dstv, dstv2, vcprm(0,1,s0,s1));
      }
      else
      {
        dstv2 = vec_perm(dstv, dstv2, vcprm(s0,s1,2,3));
      }
      
      vec_st(dstv2, 0, dst);
      
      dst += stride;
      src += stride;
    }
#endif
}