diff options
author | Antonino A. Daplas | 2006-04-10 22:55:49 -0700 |
---|---|---|
committer | Linus Torvalds | 2006-04-11 06:18:54 -0700 |
commit | 397eeab321e87d8c1ef928b58f256513e6f481dc (patch) | |
tree | 01bdc74a00ef159b2be1eafd7c8b4010555d7a87 | |
parent | 89ec4c238e7a3d7e660291f3f1a8181381baad77 (diff) |
[PATCH] fbdev: Use logo with depth of 4 or less for static pseudocolor
Since the visual STATIC_PSEUDOCOLOR has a read-only colormap, use logos
with 16 colors only since these logos use the console palette. This has a
higher likelihood that the logo will display correctly.
Signed-of-by: Antonino Daplas <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@osdl.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
-rw-r--r-- | drivers/video/fbmem.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/video/fbmem.c b/drivers/video/fbmem.c index 944855b3e4af..8d8eadb64853 100644 --- a/drivers/video/fbmem.c +++ b/drivers/video/fbmem.c @@ -435,6 +435,11 @@ int fb_prepare_logo(struct fb_info *info, int rotate) depth = info->var.green.length; } + if (info->fix.visual == FB_VISUAL_STATIC_PSEUDOCOLOR) { + /* assume console colormap */ + depth = 4; + } + if (depth >= 8) { switch (info->fix.visual) { case FB_VISUAL_TRUECOLOR: |