diff options
author | Rodrigo Rivas Costa | 2020-01-07 20:48:13 +0100 |
---|---|---|
committer | Jiri Kosina | 2020-01-09 10:57:41 +0100 |
commit | 20eee6e5af35d9586774e80b6e0b1850e7cc9899 (patch) | |
tree | 97cfd31af36d37f71151e82f2d84c7e6bafeafba | |
parent | 1479a82d82df68dfac29c72c774cb8bdc17d4eb1 (diff) |
HID: steam: Fix input device disappearing
The `connected` value for wired devices was not properly initialized,
it must be set to `true` upon creation, because wired devices do not
generate connection events.
When a raw client (the Steam Client) uses the device, the input device
is destroyed. Then, when the raw client finishes, it must be recreated.
But since the `connected` variable was false this never happended.
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
-rw-r--r-- | drivers/hid/hid-steam.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c index 8dae0f9b819e..6286204d4c56 100644 --- a/drivers/hid/hid-steam.c +++ b/drivers/hid/hid-steam.c @@ -768,8 +768,12 @@ static int steam_probe(struct hid_device *hdev, if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver connected"); + /* If using a wireless adaptor ask for connection status */ + steam->connected = false; steam_request_conn_status(steam); } else { + /* A wired connection is always present */ + steam->connected = true; ret = steam_register(steam); if (ret) { hid_err(hdev, |