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authorPavel Begunkov2021-06-17 18:14:10 +0100
committerJens Axboe2021-06-18 09:22:02 -0600
commit7a778f9dc32deae4f748903f6f9169dc01cbcd28 (patch)
treeaad8d51857fdf98156e74af21b1c2c2e02fc0e32
parent16f72070386fca59312bde696cff917bb04b183e (diff)
io_uring: improve in tctx_task_work() resubmission
If task_state is cleared, io_req_task_work_add() will go the slow path adding a task_work, setting the task_state, waking up the task and so on. Not to mention it's expensive. tctx_task_work() first clears the state and then executes all the work items queued, so if any of them resubmits or adds new task_work items, it would unnecessarily go through the slow path of io_req_task_work_add(). Let's clear the ->task_state at the end. We still have to check ->task_list for emptiness afterward to synchronise with io_req_task_work_add(), do that, and set the state back if we're going to retry, because clearing not-ours task_state on the next iteration would be buggy. Signed-off-by: Pavel Begunkov <asml.silence@gmail.com> Link: https://lore.kernel.org/r/1ef72cdac7022adf0cd7ce4bfe3bb5c82a62eb93.1623949695.git.asml.silence@gmail.com Signed-off-by: Jens Axboe <axboe@kernel.dk>
-rw-r--r--fs/io_uring.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/fs/io_uring.c b/fs/io_uring.c
index 55bc348ed8fe..fc8637f591a6 100644
--- a/fs/io_uring.c
+++ b/fs/io_uring.c
@@ -1894,8 +1894,6 @@ static void tctx_task_work(struct callback_head *cb)
struct io_uring_task *tctx = container_of(cb, struct io_uring_task,
task_work);
- clear_bit(0, &tctx->task_state);
-
while (1) {
struct io_wq_work_node *node;
@@ -1917,8 +1915,14 @@ static void tctx_task_work(struct callback_head *cb)
req->task_work.func(&req->task_work);
node = next;
}
- if (wq_list_empty(&tctx->task_list))
- break;
+ if (wq_list_empty(&tctx->task_list)) {
+ clear_bit(0, &tctx->task_state);
+ if (wq_list_empty(&tctx->task_list))
+ break;
+ /* another tctx_task_work() is enqueued, yield */
+ if (test_and_set_bit(0, &tctx->task_state))
+ break;
+ }
cond_resched();
}