diff options
author | Christian König | 2016-06-01 15:10:04 +0200 |
---|---|---|
committer | Daniel Vetter | 2016-06-02 09:28:04 +0200 |
commit | f71045689656e307166f6d625fa13d8b75fb0523 (patch) | |
tree | 5a5cdce5a8628c0234b8a5af2cc012033f631423 /drivers/dma-buf | |
parent | b3dfbdf261e076a997f812323edfdba84ba80256 (diff) |
dma-buf/fence: add signal_on_any to the fence array v2
If @signal_on_any is true the fence array signals if any fence in the array
signals, otherwise it signals when all fences in the array signal.
v2: fix signaled test and add comment suggested by Chris Wilson.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Gustavo Padovan <gustavo.padovan@collabora.co.uk>
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1464786612-5010-4-git-send-email-deathsimple@vodafone.de
Diffstat (limited to 'drivers/dma-buf')
-rw-r--r-- | drivers/dma-buf/fence-array.c | 33 |
1 files changed, 25 insertions, 8 deletions
diff --git a/drivers/dma-buf/fence-array.c b/drivers/dma-buf/fence-array.c index 81412175a420..a8731c853da6 100644 --- a/drivers/dma-buf/fence-array.c +++ b/drivers/dma-buf/fence-array.c @@ -41,6 +41,7 @@ static void fence_array_cb_func(struct fence *f, struct fence_cb *cb) if (atomic_dec_and_test(&array->num_pending)) fence_signal(&array->base); + fence_put(&array->base); } static bool fence_array_enable_signaling(struct fence *fence) @@ -51,10 +52,21 @@ static bool fence_array_enable_signaling(struct fence *fence) for (i = 0; i < array->num_fences; ++i) { cb[i].array = array; + /* + * As we may report that the fence is signaled before all + * callbacks are complete, we need to take an additional + * reference count on the array so that we do not free it too + * early. The core fence handling will only hold the reference + * until we signal the array as complete (but that is now + * insufficient). + */ + fence_get(&array->base); if (fence_add_callback(array->fences[i], &cb[i].cb, - fence_array_cb_func)) + fence_array_cb_func)) { + fence_put(&array->base); if (atomic_dec_and_test(&array->num_pending)) return false; + } } return true; @@ -64,7 +76,7 @@ static bool fence_array_signaled(struct fence *fence) { struct fence_array *array = to_fence_array(fence); - return atomic_read(&array->num_pending) == 0; + return atomic_read(&array->num_pending) <= 0; } static void fence_array_release(struct fence *fence) @@ -90,10 +102,11 @@ const struct fence_ops fence_array_ops = { /** * fence_array_create - Create a custom fence array - * @num_fences: [in] number of fences to add in the array - * @fences: [in] array containing the fences - * @context: [in] fence context to use - * @seqno: [in] sequence number to use + * @num_fences: [in] number of fences to add in the array + * @fences: [in] array containing the fences + * @context: [in] fence context to use + * @seqno: [in] sequence number to use + * @signal_on_any [in] signal on any fence in the array * * Allocate a fence_array object and initialize the base fence with fence_init(). * In case of error it returns NULL. @@ -101,9 +114,13 @@ const struct fence_ops fence_array_ops = { * The caller should allocte the fences array with num_fences size * and fill it with the fences it wants to add to the object. Ownership of this * array is take and fence_put() is used on each fence on release. + * + * If @signal_on_any is true the fence array signals if any fence in the array + * signals, otherwise it signals when all fences in the array signal. */ struct fence_array *fence_array_create(int num_fences, struct fence **fences, - u64 context, unsigned seqno) + u64 context, unsigned seqno, + bool signal_on_any) { struct fence_array *array; size_t size = sizeof(*array); @@ -119,7 +136,7 @@ struct fence_array *fence_array_create(int num_fences, struct fence **fences, context, seqno); array->num_fences = num_fences; - atomic_set(&array->num_pending, num_fences); + atomic_set(&array->num_pending, signal_on_any ? 1 : num_fences); array->fences = fences; return array; |