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authorDaniel Vetter2021-08-05 12:46:55 +0200
committerDaniel Vetter2021-08-30 10:58:47 +0200
commitda3208e8637ec01014872e17a22aa03a5b8f3376 (patch)
tree953976f59fc333a551dfc6b9f9d6f08efff1a5a9 /drivers/gpu/drm/v3d
parent916044fac862323c5a1a5fdaf3edd6d22ae81428 (diff)
drm/v3d: Use scheduler dependency handling
With the prep work out of the way this isn't tricky anymore. Aside: The chaining of the various jobs is a bit awkward, with the possibility of failure in bad places. I think with the drm_sched_job_init/arm split and maybe preloading the job->dependencies xarray this should be fixable. v2: Rebase over renamed function names for adding dependencies. Reviewed-by: Melissa Wen <mwen@igalia.com> (v1) Acked-by: Emma Anholt <emma@anholt.net> Cc: Melissa Wen <melissa.srw@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Emma Anholt <emma@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-11-daniel.vetter@ffwll.ch
Diffstat (limited to 'drivers/gpu/drm/v3d')
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h5
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c26
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c29
3 files changed, 10 insertions, 50 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index c1d433b4cf93..b900a050d5e2 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -234,11 +234,6 @@ struct v3d_job {
struct drm_gem_object **bo;
u32 bo_count;
- /* Array of struct dma_fence * to block on before submitting this job.
- */
- struct xarray deps;
- unsigned long last_dep;
-
/* v3d fence to be signaled by IRQ handler when the job is complete. */
struct dma_fence *irq_fence;
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index 42587248c54e..a3529809d547 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -259,8 +259,8 @@ v3d_lock_bo_reservations(struct v3d_job *job,
return ret;
for (i = 0; i < job->bo_count; i++) {
- ret = drm_gem_fence_array_add_implicit(&job->deps,
- job->bo[i], true);
+ ret = drm_sched_job_add_implicit_dependencies(&job->base,
+ job->bo[i], true);
if (ret) {
drm_gem_unlock_reservations(job->bo, job->bo_count,
acquire_ctx);
@@ -356,8 +356,6 @@ static void
v3d_job_free(struct kref *ref)
{
struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
- unsigned long index;
- struct dma_fence *fence;
int i;
for (i = 0; i < job->bo_count; i++) {
@@ -366,11 +364,6 @@ v3d_job_free(struct kref *ref)
}
kvfree(job->bo);
- xa_for_each(&job->deps, index, fence) {
- dma_fence_put(fence);
- }
- xa_destroy(&job->deps);
-
dma_fence_put(job->irq_fence);
dma_fence_put(job->done_fence);
@@ -457,7 +450,6 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
if (ret < 0)
return ret;
- xa_init_flags(&job->deps, XA_FLAGS_ALLOC);
ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
v3d_priv);
if (ret)
@@ -467,7 +459,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
if (ret == -EINVAL)
goto fail_job;
- ret = drm_gem_fence_array_add(&job->deps, in_fence);
+ ret = drm_sched_job_add_dependency(&job->base, in_fence);
if (ret)
goto fail_job;
@@ -477,7 +469,6 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
fail_job:
drm_sched_job_cleanup(&job->base);
fail:
- xa_destroy(&job->deps);
pm_runtime_put_autosuspend(v3d->drm.dev);
return ret;
}
@@ -640,8 +631,8 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
v3d_perfmon_get(bin->base.perfmon);
v3d_push_job(&bin->base);
- ret = drm_gem_fence_array_add(&render->base.deps,
- dma_fence_get(bin->base.done_fence));
+ ret = drm_sched_job_add_dependency(&render->base.base,
+ dma_fence_get(bin->base.done_fence));
if (ret)
goto fail_unreserve;
}
@@ -651,7 +642,8 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
if (clean_job) {
struct dma_fence *render_fence =
dma_fence_get(render->base.done_fence);
- ret = drm_gem_fence_array_add(&clean_job->deps, render_fence);
+ ret = drm_sched_job_add_dependency(&clean_job->base,
+ render_fence);
if (ret)
goto fail_unreserve;
clean_job->perfmon = render->base.perfmon;
@@ -853,8 +845,8 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
mutex_lock(&v3d->sched_lock);
v3d_push_job(&job->base);
- ret = drm_gem_fence_array_add(&clean_job->deps,
- dma_fence_get(job->base.done_fence));
+ ret = drm_sched_job_add_dependency(&clean_job->base,
+ dma_fence_get(job->base.done_fence));
if (ret)
goto fail_unreserve;
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 7969797793d0..e0cb7d0697a7 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -13,7 +13,7 @@
* jobs when bulk background jobs are queued up, we submit a new job
* to the HW only when it has completed the last one, instead of
* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
- * v3d_job_dependency() to manage the dependency between bin and
+ * drm_sched_job_add_dependency() to manage the dependency between bin and
* render, instead of having the clients submit jobs using the HW's
* semaphores to interlock between them.
*/
@@ -72,28 +72,6 @@ v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)
v3d_perfmon_start(v3d, job->perfmon);
}
-/*
- * Returns the fences that the job depends on, one by one.
- *
- * If placed in the scheduler's .dependency method, the corresponding
- * .run_job won't be called until all of them have been signaled.
- */
-static struct dma_fence *
-v3d_job_dependency(struct drm_sched_job *sched_job,
- struct drm_sched_entity *s_entity)
-{
- struct v3d_job *job = to_v3d_job(sched_job);
-
- /* XXX: Wait on a fence for switching the GMP if necessary,
- * and then do so.
- */
-
- if (!xa_empty(&job->deps))
- return xa_erase(&job->deps, job->last_dep++);
-
- return NULL;
-}
-
static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
{
struct v3d_bin_job *job = to_bin_job(sched_job);
@@ -372,35 +350,30 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job)
}
static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
- .dependency = v3d_job_dependency,
.run_job = v3d_bin_job_run,
.timedout_job = v3d_bin_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_render_sched_ops = {
- .dependency = v3d_job_dependency,
.run_job = v3d_render_job_run,
.timedout_job = v3d_render_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
- .dependency = v3d_job_dependency,
.run_job = v3d_tfu_job_run,
.timedout_job = v3d_generic_job_timedout,
.free_job = v3d_sched_job_free,
};
static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
- .dependency = v3d_job_dependency,
.run_job = v3d_csd_job_run,
.timedout_job = v3d_csd_job_timedout,
.free_job = v3d_sched_job_free
};
static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
- .dependency = v3d_job_dependency,
.run_job = v3d_cache_clean_job_run,
.timedout_job = v3d_generic_job_timedout,
.free_job = v3d_sched_job_free