diff options
author | Daniel Vetter | 2021-08-05 12:46:55 +0200 |
---|---|---|
committer | Daniel Vetter | 2021-08-30 10:58:47 +0200 |
commit | da3208e8637ec01014872e17a22aa03a5b8f3376 (patch) | |
tree | 953976f59fc333a551dfc6b9f9d6f08efff1a5a9 /drivers/gpu/drm/v3d | |
parent | 916044fac862323c5a1a5fdaf3edd6d22ae81428 (diff) |
drm/v3d: Use scheduler dependency handling
With the prep work out of the way this isn't tricky anymore.
Aside: The chaining of the various jobs is a bit awkward, with the
possibility of failure in bad places. I think with the
drm_sched_job_init/arm split and maybe preloading the
job->dependencies xarray this should be fixable.
v2: Rebase over renamed function names for adding dependencies.
Reviewed-by: Melissa Wen <mwen@igalia.com> (v1)
Acked-by: Emma Anholt <emma@anholt.net>
Cc: Melissa Wen <melissa.srw@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Cc: Emma Anholt <emma@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-11-daniel.vetter@ffwll.ch
Diffstat (limited to 'drivers/gpu/drm/v3d')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.h | 5 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_gem.c | 26 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 29 |
3 files changed, 10 insertions, 50 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h index c1d433b4cf93..b900a050d5e2 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.h +++ b/drivers/gpu/drm/v3d/v3d_drv.h @@ -234,11 +234,6 @@ struct v3d_job { struct drm_gem_object **bo; u32 bo_count; - /* Array of struct dma_fence * to block on before submitting this job. - */ - struct xarray deps; - unsigned long last_dep; - /* v3d fence to be signaled by IRQ handler when the job is complete. */ struct dma_fence *irq_fence; diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c index 42587248c54e..a3529809d547 100644 --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -259,8 +259,8 @@ v3d_lock_bo_reservations(struct v3d_job *job, return ret; for (i = 0; i < job->bo_count; i++) { - ret = drm_gem_fence_array_add_implicit(&job->deps, - job->bo[i], true); + ret = drm_sched_job_add_implicit_dependencies(&job->base, + job->bo[i], true); if (ret) { drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx); @@ -356,8 +356,6 @@ static void v3d_job_free(struct kref *ref) { struct v3d_job *job = container_of(ref, struct v3d_job, refcount); - unsigned long index; - struct dma_fence *fence; int i; for (i = 0; i < job->bo_count; i++) { @@ -366,11 +364,6 @@ v3d_job_free(struct kref *ref) } kvfree(job->bo); - xa_for_each(&job->deps, index, fence) { - dma_fence_put(fence); - } - xa_destroy(&job->deps); - dma_fence_put(job->irq_fence); dma_fence_put(job->done_fence); @@ -457,7 +450,6 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, if (ret < 0) return ret; - xa_init_flags(&job->deps, XA_FLAGS_ALLOC); ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], v3d_priv); if (ret) @@ -467,7 +459,7 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, if (ret == -EINVAL) goto fail_job; - ret = drm_gem_fence_array_add(&job->deps, in_fence); + ret = drm_sched_job_add_dependency(&job->base, in_fence); if (ret) goto fail_job; @@ -477,7 +469,6 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, fail_job: drm_sched_job_cleanup(&job->base); fail: - xa_destroy(&job->deps); pm_runtime_put_autosuspend(v3d->drm.dev); return ret; } @@ -640,8 +631,8 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, v3d_perfmon_get(bin->base.perfmon); v3d_push_job(&bin->base); - ret = drm_gem_fence_array_add(&render->base.deps, - dma_fence_get(bin->base.done_fence)); + ret = drm_sched_job_add_dependency(&render->base.base, + dma_fence_get(bin->base.done_fence)); if (ret) goto fail_unreserve; } @@ -651,7 +642,8 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data, if (clean_job) { struct dma_fence *render_fence = dma_fence_get(render->base.done_fence); - ret = drm_gem_fence_array_add(&clean_job->deps, render_fence); + ret = drm_sched_job_add_dependency(&clean_job->base, + render_fence); if (ret) goto fail_unreserve; clean_job->perfmon = render->base.perfmon; @@ -853,8 +845,8 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, mutex_lock(&v3d->sched_lock); v3d_push_job(&job->base); - ret = drm_gem_fence_array_add(&clean_job->deps, - dma_fence_get(job->base.done_fence)); + ret = drm_sched_job_add_dependency(&clean_job->base, + dma_fence_get(job->base.done_fence)); if (ret) goto fail_unreserve; diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 7969797793d0..e0cb7d0697a7 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -13,7 +13,7 @@ * jobs when bulk background jobs are queued up, we submit a new job * to the HW only when it has completed the last one, instead of * filling up the CT[01]Q FIFOs with jobs. Similarly, we use - * v3d_job_dependency() to manage the dependency between bin and + * drm_sched_job_add_dependency() to manage the dependency between bin and * render, instead of having the clients submit jobs using the HW's * semaphores to interlock between them. */ @@ -72,28 +72,6 @@ v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job) v3d_perfmon_start(v3d, job->perfmon); } -/* - * Returns the fences that the job depends on, one by one. - * - * If placed in the scheduler's .dependency method, the corresponding - * .run_job won't be called until all of them have been signaled. - */ -static struct dma_fence * -v3d_job_dependency(struct drm_sched_job *sched_job, - struct drm_sched_entity *s_entity) -{ - struct v3d_job *job = to_v3d_job(sched_job); - - /* XXX: Wait on a fence for switching the GMP if necessary, - * and then do so. - */ - - if (!xa_empty(&job->deps)) - return xa_erase(&job->deps, job->last_dep++); - - return NULL; -} - static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) { struct v3d_bin_job *job = to_bin_job(sched_job); @@ -372,35 +350,30 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job) } static const struct drm_sched_backend_ops v3d_bin_sched_ops = { - .dependency = v3d_job_dependency, .run_job = v3d_bin_job_run, .timedout_job = v3d_bin_job_timedout, .free_job = v3d_sched_job_free, }; static const struct drm_sched_backend_ops v3d_render_sched_ops = { - .dependency = v3d_job_dependency, .run_job = v3d_render_job_run, .timedout_job = v3d_render_job_timedout, .free_job = v3d_sched_job_free, }; static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { - .dependency = v3d_job_dependency, .run_job = v3d_tfu_job_run, .timedout_job = v3d_generic_job_timedout, .free_job = v3d_sched_job_free, }; static const struct drm_sched_backend_ops v3d_csd_sched_ops = { - .dependency = v3d_job_dependency, .run_job = v3d_csd_job_run, .timedout_job = v3d_csd_job_timedout, .free_job = v3d_sched_job_free }; static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = { - .dependency = v3d_job_dependency, .run_job = v3d_cache_clean_job_run, .timedout_job = v3d_generic_job_timedout, .free_job = v3d_sched_job_free |