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authorDavid Herrmann2013-05-05 23:12:57 +0200
committerJiri Kosina2013-06-03 11:07:02 +0200
commit4148b6bf8a4a4d6e533329775370ccf49778c061 (patch)
treefc3bdcce4ee609e42936be086fe6ba5c6114a6e1 /drivers/hid/hid-wiimote.h
parent3b5f03c4e36c2756d3c10f93e4c829541bf1da28 (diff)
HID: wiimote: add extension hotplug support
The Wii Remote has several extension ports. The first port (EXT) provides hotplug events whenever an extension is plugged. The second port (MP) does not provide hotplug events by default. Instead, we have to map MP into EXT to get events for it. This patch introduces hotplug support for extensions. It is fairly complicated to get this right because the Wii Remote sends a lot of noise-hotplug events while activating extension ports. We need to filter the events and only handle the events that are real hotplug events. Mapping MP into EXT is easy. But if we want both, MP _and_ EXT at the same time, we need to map MP into EXT and enable a passthrough-mode. This will then send real EXT events through the mapped MP interleaved with real MP events. But once MP is mapped, we no longer have access to the real EXT registers so we need to perform setup _before_ mapping MP. Furthermore, we no longer can read EXT IDs so we cannot verify if EXT is still the same extension that we expect it to be. We deal with this by unmapping MP whenever we got into a situation where EXT might have changed. We then re-read EXT and MP and remap everything. The real Wii Console takes a fairly easy approach: It simply reconnects to the device on hotplug events that it didn't expect. So if a program wants MP events, but MP is disconnected, it fails and reconnects so it can wait for MP hotplug events again. This simplifies hotplugging a lot because we just react on PLUG events and ignore UNPLUG events. The more sophisticated Wii applications avoid reconnection (well, they still reconnect during many weird events, but at least not during UNPLUG) but they start polling the device. This allows them to disable the device, poll for the extension ports to settle and then initialize them again. Unfortunately, this approach fails whenever an extension is replugged while it is initialized. We would loose UNPLUG events and polling the device later will give unreliable results because the extension port might be in some weird state, even though it's actually unplugged. Our approach is a real HOTPLUG approch. We keep track of the EXT and mapped MP hotplug events whenever they occur. We then re-evaluate the device state and initialize any possible new extension or deinitialize any gone extension. Only during initialization, we set an extension port ACTIVE. However, during an unplug event we mark them as INACTIVE. This guarantess that a fast UNPLUG -> PLUG event sequence doesn't keep them marked as PLUGGED+ACTIVE but only PLUGGED. To deal with annoying noise-hotplug events during extension mapping, we simply rescan the device before performing any mapping. This allows us to ignore all the noise events as long as the device is in the correct state. Long story short: EXT and MP registers are sparsely known and we need to jump through hoops to get reliable HOTPLUG working. But while Nintendo needs *FOUR* Bluetooth reconnections for the shortest imaginable boot->menu->game->menu->shutdown sequence, we now need *ZERO*. As always, 3rd party devices tend to break whenever we behave differently than the original Wii. So there are also devices which _expect_ a disconnect after UNPLUG. Obviously, these devices won't benefit from this patch. But all official devices were tested extensively and work great during any hotplug sequence. Yay! Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'drivers/hid/hid-wiimote.h')
-rw-r--r--drivers/hid/hid-wiimote.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/drivers/hid/hid-wiimote.h b/drivers/hid/hid-wiimote.h
index 3a2d3a1d3d63..0afc9f9a9bd6 100644
--- a/drivers/hid/hid-wiimote.h
+++ b/drivers/hid/hid-wiimote.h
@@ -22,6 +22,7 @@
#include <linux/mutex.h>
#include <linux/power_supply.h>
#include <linux/spinlock.h>
+#include <linux/timer.h>
#define WIIMOTE_NAME "Nintendo Wii Remote"
#define WIIMOTE_BUFSIZE 32
@@ -36,6 +37,12 @@
#define WIIPROTO_FLAG_IR_EXT 0x80
#define WIIPROTO_FLAG_IR_FULL 0xc0 /* IR_BASIC | IR_EXT */
#define WIIPROTO_FLAG_EXT_PLUGGED 0x0100
+#define WIIPROTO_FLAG_EXT_USED 0x0200
+#define WIIPROTO_FLAG_EXT_ACTIVE 0x0400
+#define WIIPROTO_FLAG_MP_PLUGGED 0x0800
+#define WIIPROTO_FLAG_MP_USED 0x1000
+#define WIIPROTO_FLAG_MP_ACTIVE 0x2000
+#define WIIPROTO_FLAG_EXITING 0x4000
#define WIIPROTO_FLAGS_LEDS (WIIPROTO_FLAG_LED1 | WIIPROTO_FLAG_LED2 | \
WIIPROTO_FLAG_LED3 | WIIPROTO_FLAG_LED4)
@@ -75,6 +82,14 @@ enum wiimote_exttype {
WIIMOTE_EXT_NUM,
};
+enum wiimote_mptype {
+ WIIMOTE_MP_NONE,
+ WIIMOTE_MP_UNKNOWN,
+ WIIMOTE_MP_SINGLE,
+ WIIMOTE_MP_PASSTHROUGH_NUNCHUK,
+ WIIMOTE_MP_PASSTHROUGH_CLASSIC,
+};
+
struct wiimote_buf {
__u8 data[HID_MAX_BUFFER_SIZE];
size_t size;
@@ -94,6 +109,8 @@ struct wiimote_state {
__u8 accel_split[2];
__u8 drm;
__u8 devtype;
+ __u8 exttype;
+ __u8 mp;
/* synchronous cmd requests */
struct mutex sync;
@@ -115,6 +132,7 @@ struct wiimote_data {
struct input_dev *accel;
struct input_dev *ir;
struct power_supply battery;
+ struct timer_list timer;
struct wiimote_ext *ext;
struct wiimote_debug *debug;
@@ -140,6 +158,8 @@ enum wiimod_module {
};
#define WIIMOD_FLAG_INPUT 0x0001
+#define WIIMOD_FLAG_EXT8 0x0002
+#define WIIMOD_FLAG_EXT16 0x0004
struct wiimod_ops {
__u16 flags;
@@ -153,9 +173,13 @@ struct wiimod_ops {
void (*in_accel) (struct wiimote_data *wdata, const __u8 *accel);
void (*in_ir) (struct wiimote_data *wdata, const __u8 *ir, bool packed,
unsigned int id);
+ void (*in_mp) (struct wiimote_data *wdata, const __u8 *mp);
+ void (*in_ext) (struct wiimote_data *wdata, const __u8 *ext);
};
extern const struct wiimod_ops *wiimod_table[WIIMOD_NUM];
+extern const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM];
+extern const struct wiimod_ops wiimod_mp;
/* wiimote requests */
@@ -172,23 +196,48 @@ enum wiiproto_reqs {
WIIPROTO_REQ_STATUS = 0x20,
WIIPROTO_REQ_DATA = 0x21,
WIIPROTO_REQ_RETURN = 0x22,
+
+ /* DRM_K: BB*2 */
WIIPROTO_REQ_DRM_K = 0x30,
+
+ /* DRM_KA: BB*2 AA*3 */
WIIPROTO_REQ_DRM_KA = 0x31,
+
+ /* DRM_KE: BB*2 EE*8 */
WIIPROTO_REQ_DRM_KE = 0x32,
+
+ /* DRM_KAI: BB*2 AA*3 II*12 */
WIIPROTO_REQ_DRM_KAI = 0x33,
+
+ /* DRM_KEE: BB*2 EE*19 */
WIIPROTO_REQ_DRM_KEE = 0x34,
+
+ /* DRM_KAE: BB*2 AA*3 EE*16 */
WIIPROTO_REQ_DRM_KAE = 0x35,
+
+ /* DRM_KIE: BB*2 II*10 EE*9 */
WIIPROTO_REQ_DRM_KIE = 0x36,
+
+ /* DRM_KAIE: BB*2 AA*3 II*10 EE*6 */
WIIPROTO_REQ_DRM_KAIE = 0x37,
+
+ /* DRM_E: EE*21 */
WIIPROTO_REQ_DRM_E = 0x3d,
+
+ /* DRM_SKAI1: BB*2 AA*1 II*18 */
WIIPROTO_REQ_DRM_SKAI1 = 0x3e,
+
+ /* DRM_SKAI2: BB*2 AA*1 II*18 */
WIIPROTO_REQ_DRM_SKAI2 = 0x3f,
+
WIIPROTO_REQ_MAX
};
#define dev_to_wii(pdev) hid_get_drvdata(container_of(pdev, struct hid_device, \
dev))
+void __wiimote_schedule(struct wiimote_data *wdata);
+
extern void wiiproto_req_drm(struct wiimote_data *wdata, __u8 drm);
extern void wiiproto_req_rumble(struct wiimote_data *wdata, __u8 rumble);
extern void wiiproto_req_leds(struct wiimote_data *wdata, int leds);