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author | Hans Verkuil | 2020-02-04 13:45:04 +0100 |
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committer | Mauro Carvalho Chehab | 2020-02-24 15:08:18 +0100 |
commit | 49a56266f96f2c6608373464af8755b431ef1513 (patch) | |
tree | 115baa02ef2a4170b54018b3f290cea5aff4dbd0 /drivers/phy/st | |
parent | aa9eda76129c9f44c4dd7e233b04bc70c0f56e12 (diff) |
media: vicodec: process all 4 components for RGB32 formats
Only ARGB32-type pixelformat were assumed to have 4 components, which is
wrong since RGB32-type pixelformats may have an alpha channel, so they
should also assume 4 color components.
The XRGB32-type pixelformats really have only 3 color components, but this
complicated matters since that creates strides that are sometimes width * 3
and sometimes width * 4, and in fact this can result in buffer overflows.
Keep things simple by just always processing all 4 color components.
In the future we might want to optimize this again for the XRGB32-type
pixelformats, but for now keep it simple and robust.
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Cc: <stable@vger.kernel.org> # for v5.4 and up
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
Diffstat (limited to 'drivers/phy/st')
0 files changed, 0 insertions, 0 deletions