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authorTomi Valkeinen2010-04-12 09:57:19 +0300
committerTomi Valkeinen2010-08-03 15:18:46 +0300
commit0f16aa0ae6b84d7ae72fbe8999e6a94cb78edd4e (patch)
treeff277d1cfa93a6ea5b6602d93462a704b79be5ca /drivers/video/sysimgblt.c
parent86a7867ebff675f5f5816222c5a2c64b35f8bea6 (diff)
OMAP: DSS2: DSI: use a private workqueue
Using the shared workqueue led to to a deadlock in the case where the display was unblanked via keyboard. What happens is something like this: - User presses a key context 1: - drivers/char/keyboard.c calls schedule_console_callback() - fb_unblank takes the console semaphore - dsi bus lock is taken, and frame transfer is started (dsi bus lock is left on) - Unblank code tries to set the panel backlight, which tries to take dsi bus lock, but is blocked while the frame transfer is going on context 2, shared workqueue, console_callback in drivers/char/vt.c: - Tries to take console semaphore - Blocks, as console semaphore is being held by context 1 - No other shared workqueue work can be run context 3, HW irq, caused by FRAMEDONE interrupt: - Interrupt handler schedules framedone-work in shared workqueue - Framedone-work is never ran, as the shared workqueue is blocked. This means that the unblank thread stays blocked, which means that context 2 stays blocked. While I think the real problem is in keyboard/virtual terminal code, using a private workqueue in the DSI driver is perhaps safer and more robust than using the shared one. The DSI works should not be delayed more than a millisecond or so, and even if the private workqueue gives us no hard promise of doing so, it's still safer bet than the shared workqueue. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>
Diffstat (limited to 'drivers/video/sysimgblt.c')
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