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authorTomi Valkeinen2010-04-12 09:57:19 +0300
committerTomi Valkeinen2010-08-03 15:18:46 +0300
commit0f16aa0ae6b84d7ae72fbe8999e6a94cb78edd4e (patch)
treeff277d1cfa93a6ea5b6602d93462a704b79be5ca /drivers/video
parent86a7867ebff675f5f5816222c5a2c64b35f8bea6 (diff)
OMAP: DSS2: DSI: use a private workqueue
Using the shared workqueue led to to a deadlock in the case where the display was unblanked via keyboard. What happens is something like this: - User presses a key context 1: - drivers/char/keyboard.c calls schedule_console_callback() - fb_unblank takes the console semaphore - dsi bus lock is taken, and frame transfer is started (dsi bus lock is left on) - Unblank code tries to set the panel backlight, which tries to take dsi bus lock, but is blocked while the frame transfer is going on context 2, shared workqueue, console_callback in drivers/char/vt.c: - Tries to take console semaphore - Blocks, as console semaphore is being held by context 1 - No other shared workqueue work can be run context 3, HW irq, caused by FRAMEDONE interrupt: - Interrupt handler schedules framedone-work in shared workqueue - Framedone-work is never ran, as the shared workqueue is blocked. This means that the unblank thread stays blocked, which means that context 2 stays blocked. While I think the real problem is in keyboard/virtual terminal code, using a private workqueue in the DSI driver is perhaps safer and more robust than using the shared one. The DSI works should not be delayed more than a millisecond or so, and even if the private workqueue gives us no hard promise of doing so, it's still safer bet than the shared workqueue. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>
Diffstat (limited to 'drivers/video')
-rw-r--r--drivers/video/omap2/dss/dsi.c22
1 files changed, 20 insertions, 2 deletions
diff --git a/drivers/video/omap2/dss/dsi.c b/drivers/video/omap2/dss/dsi.c
index 542c6e2a3ff1..de3fdab46f38 100644
--- a/drivers/video/omap2/dss/dsi.c
+++ b/drivers/video/omap2/dss/dsi.c
@@ -238,6 +238,8 @@ static struct
bool te_enabled;
+ struct workqueue_struct *workqueue;
+
struct work_struct framedone_work;
void (*framedone_callback)(int, void *);
void *framedone_data;
@@ -2759,6 +2761,7 @@ static void dsi_update_screen_dispc(struct omap_dss_device *dssdev,
unsigned packet_payload;
unsigned packet_len;
u32 l;
+ int r;
const unsigned channel = dsi.update_channel;
/* line buffer is 1024 x 24bits */
/* XXX: for some reason using full buffer size causes considerable TX
@@ -2809,8 +2812,9 @@ static void dsi_update_screen_dispc(struct omap_dss_device *dssdev,
dsi_perf_mark_start();
- schedule_delayed_work(&dsi.framedone_timeout_work,
+ r = queue_delayed_work(dsi.workqueue, &dsi.framedone_timeout_work,
msecs_to_jiffies(250));
+ BUG_ON(r == 0);
dss_start_update(dssdev);
@@ -2841,6 +2845,11 @@ static void dsi_framedone_timeout_work_callback(struct work_struct *work)
DSSERR("Framedone not received for 250ms!\n");
+ /* XXX While extremely unlikely, we could get FRAMEDONE interrupt after
+ * 250ms which would conflict with this timeout work. What should be
+ * done is first cancel the transfer on the HW, and then cancel the
+ * possibly scheduled framedone work */
+
/* SIDLEMODE back to smart-idle */
dispc_enable_sidle();
@@ -2873,6 +2882,7 @@ static void dsi_framedone_timeout_work_callback(struct work_struct *work)
static void dsi_framedone_irq_callback(void *data, u32 mask)
{
+ int r;
/* Note: We get FRAMEDONE when DISPC has finished sending pixels and
* turns itself off. However, DSI still has the pixels in its buffers,
* and is sending the data.
@@ -2881,7 +2891,8 @@ static void dsi_framedone_irq_callback(void *data, u32 mask)
/* SIDLEMODE back to smart-idle */
dispc_enable_sidle();
- schedule_work(&dsi.framedone_work);
+ r = queue_work(dsi.workqueue, &dsi.framedone_work);
+ BUG_ON(r == 0);
}
static void dsi_handle_framedone(void)
@@ -3292,6 +3303,10 @@ int dsi_init(struct platform_device *pdev)
mutex_init(&dsi.lock);
sema_init(&dsi.bus_lock, 1);
+ dsi.workqueue = create_singlethread_workqueue("dsi");
+ if (dsi.workqueue == NULL)
+ return -ENOMEM;
+
INIT_WORK(&dsi.framedone_work, dsi_framedone_work_callback);
INIT_DELAYED_WORK_DEFERRABLE(&dsi.framedone_timeout_work,
dsi_framedone_timeout_work_callback);
@@ -3328,6 +3343,7 @@ int dsi_init(struct platform_device *pdev)
err2:
iounmap(dsi.base);
err1:
+ destroy_workqueue(dsi.workqueue);
return r;
}
@@ -3335,6 +3351,8 @@ void dsi_exit(void)
{
iounmap(dsi.base);
+ destroy_workqueue(dsi.workqueue);
+
DSSDBG("omap_dsi_exit\n");
}