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authorIngo Molnar2005-06-21 17:14:34 -0700
committerLinus Torvalds2005-06-21 18:46:13 -0700
commit39c715b71740c4a78ba4769fb54826929bac03cb (patch)
tree94dd679dfc8e6c2db65971739aa8c8c6206f8174 /drivers
parent84929801e14d968caeb84795bfbb88f04283fbd9 (diff)
[PATCH] smp_processor_id() cleanup
This patch implements a number of smp_processor_id() cleanup ideas that Arjan van de Ven and I came up with. The previous __smp_processor_id/_smp_processor_id/smp_processor_id API spaghetti was hard to follow both on the implementational and on the usage side. Some of the complexity arose from picking wrong names, some of the complexity comes from the fact that not all architectures defined __smp_processor_id. In the new code, there are two externally visible symbols: - smp_processor_id(): debug variant. - raw_smp_processor_id(): nondebug variant. Replaces all existing uses of _smp_processor_id() and __smp_processor_id(). Defined by every SMP architecture in include/asm-*/smp.h. There is one new internal symbol, dependent on DEBUG_PREEMPT: - debug_smp_processor_id(): internal debug variant, mapped to smp_processor_id(). Also, i moved debug_smp_processor_id() from lib/kernel_lock.c into a new lib/smp_processor_id.c file. All related comments got updated and/or clarified. I have build/boot tested the following 8 .config combinations on x86: {SMP,UP} x {PREEMPT,!PREEMPT} x {DEBUG_PREEMPT,!DEBUG_PREEMPT} I have also build/boot tested x64 on UP/PREEMPT/DEBUG_PREEMPT. (Other architectures are untested, but should work just fine.) Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Arjan van de Ven <arjan@infradead.org> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'drivers')
-rw-r--r--drivers/acpi/processor_idle.c2
-rw-r--r--drivers/input/gameport/gameport.c2
-rw-r--r--drivers/oprofile/buffer_sync.c4
3 files changed, 4 insertions, 4 deletions
diff --git a/drivers/acpi/processor_idle.c b/drivers/acpi/processor_idle.c
index ff64d333e95f..c9d671cf7857 100644
--- a/drivers/acpi/processor_idle.c
+++ b/drivers/acpi/processor_idle.c
@@ -171,7 +171,7 @@ static void acpi_processor_idle (void)
int sleep_ticks = 0;
u32 t1, t2 = 0;
- pr = processors[_smp_processor_id()];
+ pr = processors[raw_smp_processor_id()];
if (!pr)
return;
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index 9b8ff396e6f8..e152d0fa0cdd 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -134,7 +134,7 @@ static int gameport_measure_speed(struct gameport *gameport)
}
gameport_close(gameport);
- return (cpu_data[_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
+ return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
#else
diff --git a/drivers/oprofile/buffer_sync.c b/drivers/oprofile/buffer_sync.c
index 55720dc6ec43..745a14183634 100644
--- a/drivers/oprofile/buffer_sync.c
+++ b/drivers/oprofile/buffer_sync.c
@@ -62,7 +62,7 @@ static int task_exit_notify(struct notifier_block * self, unsigned long val, voi
/* To avoid latency problems, we only process the current CPU,
* hoping that most samples for the task are on this CPU
*/
- sync_buffer(_smp_processor_id());
+ sync_buffer(raw_smp_processor_id());
return 0;
}
@@ -86,7 +86,7 @@ static int munmap_notify(struct notifier_block * self, unsigned long val, void *
/* To avoid latency problems, we only process the current CPU,
* hoping that most samples for the task are on this CPU
*/
- sync_buffer(_smp_processor_id());
+ sync_buffer(raw_smp_processor_id());
return 0;
}