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authorDaniel Vetter2016-12-29 21:48:29 +0100
committerDaniel Vetter2016-12-30 13:35:54 +0100
commit5edbfc474c928dcfb37adc6c9f8ef708323c856d (patch)
treed96e2c78abc9cf70cbc17801f65c8ae73756aa44 /drivers
parentf5a8d8774bbb81c64073c1e29ce29cfa3d044f83 (diff)
drm/rect: Fix formatting of example code
Drive-by polish. Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1483044517-5770-9-git-send-email-daniel.vetter@ffwll.ch
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gpu/drm/drm_rect.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gpu/drm/drm_rect.c b/drivers/gpu/drm/drm_rect.c
index e6057d8cdcd5..bc5575960ebc 100644
--- a/drivers/gpu/drm/drm_rect.c
+++ b/drivers/gpu/drm/drm_rect.c
@@ -371,10 +371,10 @@ EXPORT_SYMBOL(drm_rect_rotate);
* to the vertical axis of the original untransformed
* coordinate space, so that you never have to flip
* them when doing a rotatation and its inverse.
- * That is, if you do:
+ * That is, if you do ::
*
- * drm_rotate(&r, width, height, rotation);
- * drm_rotate_inv(&r, width, height, rotation);
+ * drm_rotate(&r, width, height, rotation);
+ * drm_rotate_inv(&r, width, height, rotation);
*
* you will always get back the original rectangle.
*/