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authorMasato Noguchi2007-09-07 18:28:27 +1000
committerPaul Mackerras2007-09-11 04:30:36 +1000
commitb7f90a406ff72d6698b619210c205e3375dd099a (patch)
tree04897cefacd9589699f99dcd50f6469a9cab687f /include/asm-powerpc
parentb21010ed6498391c0f359f2a89c907533fe07fec (diff)
[POWERPC] cell/PS3: Fix a bug that causes the PS3 to hang on the SPU Class 0 interrupt.
The Cell BE Architecture spec states that the SPU MFC Class 0 interrupt is edge-triggered. The current spu interrupt handler assumes this behavior and does not clear the interrupt status. The PS3 hypervisor visualizes all SPU interrupts as level, and on return from the interrupt handler the hypervisor will deliver a new virtual interrupt for any unmasked interrupts which for which the status has not been cleared. This fix clears the interrupt status in the interrupt handler. Signed-off-by: Masato Noguchi <Masato.Noguchi@jp.sony.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Jeremy Kerr <jk@ozlabs.org> Acked-by: Arnd Bergmann <arnd.bergmann@de.ibm.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
Diffstat (limited to 'include/asm-powerpc')
-rw-r--r--include/asm-powerpc/spu.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/asm-powerpc/spu.h b/include/asm-powerpc/spu.h
index 8836c0f1f2f7..5bde3980bf49 100644
--- a/include/asm-powerpc/spu.h
+++ b/include/asm-powerpc/spu.h
@@ -130,6 +130,7 @@ struct spu {
u64 flags;
u64 dar;
u64 dsisr;
+ u64 class_0_pending;
size_t ls_size;
unsigned int slb_replace;
struct mm_struct *mm;
@@ -138,7 +139,6 @@ struct spu {
unsigned long long timestamp;
pid_t pid;
pid_t tgid;
- int class_0_pending;
spinlock_t register_lock;
void (* wbox_callback)(struct spu *spu);