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author | Leon Romanovsky | 2020-11-04 16:45:55 +0200 |
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committer | Jason Gunthorpe | 2020-11-12 12:32:17 -0400 |
commit | efa968ee20248ebf8da8542f21d5d2811e86392f (patch) | |
tree | 2f5c6167c36dd32095bc947415eaf89c93f2a973 /include/drm/gpu_scheduler.h | |
parent | f7a95c902b020c7fe6781f0814187c2e2266a689 (diff) |
RDMA/core: Postpone uobject cleanup on failure till FD close
Remove the ib_is_destroyable_retryable() concept.
The idea here was to allow the drivers to forcibly clean the HW object
even if they otherwise didn't want to (eg because of usecnt). This was an
attempt to clean up in a world where drivers were not allowed to fail HW
object destruction.
Now that we are going back to allowing HW objects to fail destroy this
doesn't make sense. Instead if a uobject's HW object can't be destroyed it
is left on the uobject list and it is up to uverbs_destroy_ufile_hw() to
clean it. Multiple passes over the uobject list allow hidden dependencies
to be resolved. If that fails the HW driver is broken, throw a WARN_ON and
leak the HW object memory.
All the other tricky failure paths (eg on creation error unwind) have
already been updated to this new model.
Link: https://lore.kernel.org/r/20201104144556.3809085-2-leon@kernel.org
Signed-off-by: Leon Romanovsky <leonro@nvidia.com>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
Diffstat (limited to 'include/drm/gpu_scheduler.h')
0 files changed, 0 insertions, 0 deletions