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authorMaarten Lankhorst2012-11-28 11:25:44 +0000
committerDave Airlie2012-12-10 20:21:30 +1000
commit97a875cbdf89a4638eea57c2b456c7cc4e3e8b21 (patch)
tree286ff23a3f8e389ec4fa1a6f3b58cbee4fc8e9fe /include/drm
parente7ab20197be3ee5fd75441e1cff0c7cdfea5bf1a (diff)
drm/ttm: remove no_wait_reserve, v3
All items on the lru list are always reservable, so this is a stupid thing to keep. Not only that, it is used in a way which would guarantee deadlocks if it were ever to be set to block on reserve. This is a lot of churn, but mostly because of the removal of the argument which can be nested arbitrarily deeply in many places. No change of code in this patch except removal of the no_wait_reserve argument, the previous patch removed the use of no_wait_reserve. v2: - Warn if -EBUSY is returned on reservation, all objects on the list should be reservable. Adjusted patch slightly due to conflicts. v3: - Focus on no_wait_reserve removal only. Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'include/drm')
-rw-r--r--include/drm/ttm/ttm_bo_api.h3
-rw-r--r--include/drm/ttm/ttm_bo_driver.h19
2 files changed, 8 insertions, 14 deletions
diff --git a/include/drm/ttm/ttm_bo_api.h b/include/drm/ttm/ttm_bo_api.h
index c6cae733ddef..3cb5d848fb66 100644
--- a/include/drm/ttm/ttm_bo_api.h
+++ b/include/drm/ttm/ttm_bo_api.h
@@ -337,7 +337,6 @@ extern int ttm_bo_wait(struct ttm_buffer_object *bo, bool lazy,
* @bo: The buffer object.
* @placement: Proposed placement for the buffer object.
* @interruptible: Sleep interruptible if sleeping.
- * @no_wait_reserve: Return immediately if other buffers are busy.
* @no_wait_gpu: Return immediately if the GPU is busy.
*
* Changes placement and caching policy of the buffer object
@@ -350,7 +349,7 @@ extern int ttm_bo_wait(struct ttm_buffer_object *bo, bool lazy,
*/
extern int ttm_bo_validate(struct ttm_buffer_object *bo,
struct ttm_placement *placement,
- bool interruptible, bool no_wait_reserve,
+ bool interruptible,
bool no_wait_gpu);
/**
diff --git a/include/drm/ttm/ttm_bo_driver.h b/include/drm/ttm/ttm_bo_driver.h
index dd96442cdc2a..e3a43a47d78c 100644
--- a/include/drm/ttm/ttm_bo_driver.h
+++ b/include/drm/ttm/ttm_bo_driver.h
@@ -394,7 +394,7 @@ struct ttm_bo_driver {
*/
int (*move) (struct ttm_buffer_object *bo,
bool evict, bool interruptible,
- bool no_wait_reserve, bool no_wait_gpu,
+ bool no_wait_gpu,
struct ttm_mem_reg *new_mem);
/**
@@ -703,7 +703,6 @@ extern bool ttm_mem_reg_is_pci(struct ttm_bo_device *bdev,
* @proposed_placement: Proposed new placement for the buffer object.
* @mem: A struct ttm_mem_reg.
* @interruptible: Sleep interruptible when sliping.
- * @no_wait_reserve: Return immediately if other buffers are busy.
* @no_wait_gpu: Return immediately if the GPU is busy.
*
* Allocate memory space for the buffer object pointed to by @bo, using
@@ -719,7 +718,7 @@ extern int ttm_bo_mem_space(struct ttm_buffer_object *bo,
struct ttm_placement *placement,
struct ttm_mem_reg *mem,
bool interruptible,
- bool no_wait_reserve, bool no_wait_gpu);
+ bool no_wait_gpu);
extern void ttm_bo_mem_put(struct ttm_buffer_object *bo,
struct ttm_mem_reg *mem);
@@ -901,7 +900,6 @@ extern int ttm_bo_wait_unreserved(struct ttm_buffer_object *bo,
*
* @bo: A pointer to a struct ttm_buffer_object.
* @evict: 1: This is an eviction. Don't try to pipeline.
- * @no_wait_reserve: Return immediately if other buffers are busy.
* @no_wait_gpu: Return immediately if the GPU is busy.
* @new_mem: struct ttm_mem_reg indicating where to move.
*
@@ -916,15 +914,14 @@ extern int ttm_bo_wait_unreserved(struct ttm_buffer_object *bo,
*/
extern int ttm_bo_move_ttm(struct ttm_buffer_object *bo,
- bool evict, bool no_wait_reserve,
- bool no_wait_gpu, struct ttm_mem_reg *new_mem);
+ bool evict, bool no_wait_gpu,
+ struct ttm_mem_reg *new_mem);
/**
* ttm_bo_move_memcpy
*
* @bo: A pointer to a struct ttm_buffer_object.
* @evict: 1: This is an eviction. Don't try to pipeline.
- * @no_wait_reserve: Return immediately if other buffers are busy.
* @no_wait_gpu: Return immediately if the GPU is busy.
* @new_mem: struct ttm_mem_reg indicating where to move.
*
@@ -939,8 +936,8 @@ extern int ttm_bo_move_ttm(struct ttm_buffer_object *bo,
*/
extern int ttm_bo_move_memcpy(struct ttm_buffer_object *bo,
- bool evict, bool no_wait_reserve,
- bool no_wait_gpu, struct ttm_mem_reg *new_mem);
+ bool evict, bool no_wait_gpu,
+ struct ttm_mem_reg *new_mem);
/**
* ttm_bo_free_old_node
@@ -957,7 +954,6 @@ extern void ttm_bo_free_old_node(struct ttm_buffer_object *bo);
* @bo: A pointer to a struct ttm_buffer_object.
* @sync_obj: A sync object that signals when moving is complete.
* @evict: This is an evict move. Don't return until the buffer is idle.
- * @no_wait_reserve: Return immediately if other buffers are busy.
* @no_wait_gpu: Return immediately if the GPU is busy.
* @new_mem: struct ttm_mem_reg indicating where to move.
*
@@ -971,8 +967,7 @@ extern void ttm_bo_free_old_node(struct ttm_buffer_object *bo);
extern int ttm_bo_move_accel_cleanup(struct ttm_buffer_object *bo,
void *sync_obj,
- bool evict, bool no_wait_reserve,
- bool no_wait_gpu,
+ bool evict, bool no_wait_gpu,
struct ttm_mem_reg *new_mem);
/**
* ttm_io_prot