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authorDave Airlie2013-11-21 18:46:56 +1000
committerDave Airlie2013-11-21 18:46:56 +1000
commit27946e97108de281e0e9310965ac9a83a4aaa6fe (patch)
treebc0b2f03c5f25683128a0e2fec3f3a8bced0500e /include
parent28adb3026d01da3f6acded3cec817e1a3ba37f44 (diff)
parentc58f009e01c918717379c206a63baa66f56a77f9 (diff)
Merge branch 'ttm-fixes-3.13' of git://people.freedesktop.org/~thomash/linux into drm-fixes
The set_need_resched() removal fix and yet another fix in ttm_bo_move_memcpy(). * 'ttm-fixes-3.13' of git://people.freedesktop.org/~thomash/linux: drm/ttm: Remove set_need_resched from the ttm fault handler drm/ttm: Don't move non-existing data
Diffstat (limited to 'include')
-rw-r--r--include/drm/ttm/ttm_bo_api.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/include/drm/ttm/ttm_bo_api.h b/include/drm/ttm/ttm_bo_api.h
index 751eaffbf0d5..ee127ec33c60 100644
--- a/include/drm/ttm/ttm_bo_api.h
+++ b/include/drm/ttm/ttm_bo_api.h
@@ -169,6 +169,7 @@ struct ttm_tt;
* @offset: The current GPU offset, which can have different meanings
* depending on the memory type. For SYSTEM type memory, it should be 0.
* @cur_placement: Hint of current placement.
+ * @wu_mutex: Wait unreserved mutex.
*
* Base class for TTM buffer object, that deals with data placement and CPU
* mappings. GPU mappings are really up to the driver, but for simpler GPUs
@@ -250,6 +251,7 @@ struct ttm_buffer_object {
struct reservation_object *resv;
struct reservation_object ttm_resv;
+ struct mutex wu_mutex;
};
/**
@@ -702,5 +704,5 @@ extern ssize_t ttm_bo_io(struct ttm_bo_device *bdev, struct file *filp,
size_t count, loff_t *f_pos, bool write);
extern void ttm_bo_swapout_all(struct ttm_bo_device *bdev);
-
+extern int ttm_bo_wait_unreserved(struct ttm_buffer_object *bo);
#endif