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authorPierre-Louis Bossart2022-04-06 14:00:55 -0500
committerMark Brown2022-04-19 16:33:51 +0100
commit9995c1d096c8ab1b5f1edc4141257719f6a53524 (patch)
tree6b1f3f5af4716b2b8a3642e580bfc907a460ee55 /include
parente65f2fce08fc708e65b544131999bdd933d09164 (diff)
ASoC: soc-pcm: improve BE transition for PAUSE_RELEASE
Commit 3aa1e96a2b95 ("ASoC: soc-pcm: fix BE handling of PAUSE_RELEASE") did not modify the existing logic and kept the same logic for the following transition play FE1 -> BE state is START pause FE1 -> BE state is PAUSED play FE2 -> BE state is START stop FE2 -> BE state is STOP <<< !! release FE1 -> BE state is START stop FE1 -> BE state is STOP At the time it was identified by reviewers that a better solution might consist in play FE1 -> BE state is START pause FE1 -> BE state is PAUSED play FE2 -> BE state is START stop FE2 -> BE state is PAUSE <<< !! release FE1 -> BE state is START stop FE1 -> BE state is STOP This patch suggest a transition to PAUSE when all the 'active' streams are paused. This would allow for a more consistent resource management for platforms where PAUSE and STOP are handled differently. To track the special case of an FE going from PAUSE_PUSH to STOP, we add a state variable for each FE context. This 'fe_pause' boolean is set on PAUSE_PUSH and cleared on either PAUSE_RELEASE and STOP triggers. Signed-off-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com> Reviewed-by: Rander Wang <rander.wang@intel.com> Reviewed-by: Ranjani Sridharan <ranjani.sridharan@linux.intel.com> Reviewed-by: Péter Ujfalusi <peter.ujfalusi@linux.intel.com> Reviewed-by: Bard Liao <yung-chuan.liao@linux.intel.com> Link: https://lore.kernel.org/r/20220406190056.233481-2-pierre-louis.bossart@linux.intel.com Signed-off-by: Mark Brown <broonie@kernel.org>
Diffstat (limited to 'include')
-rw-r--r--include/sound/soc-dpcm.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/include/sound/soc-dpcm.h b/include/sound/soc-dpcm.h
index 75b92d883976..5b689c663290 100644
--- a/include/sound/soc-dpcm.h
+++ b/include/sound/soc-dpcm.h
@@ -103,6 +103,8 @@ struct snd_soc_dpcm_runtime {
int trigger_pending; /* trigger cmd + 1 if pending, 0 if not */
int be_start; /* refcount protected by BE stream pcm lock */
+ int be_pause; /* refcount protected by BE stream pcm lock */
+ bool fe_pause; /* used to track STOP after PAUSE */
};
#define for_each_dpcm_fe(be, stream, _dpcm) \