aboutsummaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
authorTakashi Iwai2019-12-10 15:57:27 +0100
committerTakashi Iwai2019-12-10 18:22:46 +0100
commit88452da92ba2b264a3922218c2cec13aac51c502 (patch)
tree1545882c83bb54b9de07d6adc7c5d46cf65c89d4 /include
parentd269b2e0ba528fb92851bd3d95adbe842d8768b3 (diff)
ALSA: hda: Use standard waitqueue for RIRB wakeup
The HD-audio CORB/RIRB communication was programmed in a way that was documented in the reference in decades ago, which is essentially a polling in the waiter side. It's working fine but costs CPU cycles on some platforms that support only slow communications. Also, for some platforms that had unreliable communications, we put longer wait time (2 ms), which accumulate quite long time if you execute many verbs in a shot (e.g. at the initialization or resume phase). This patch attempts to improve the situation by introducing the standard waitqueue in the RIRB waiter side instead of polling. The test results on my machine show significant improvements. The time spent for "cat /proc/asound/card*/codec#*" were changed like: * Intel SKL + Realtek codec before the patch: 0.00user 0.04system 0:00.10elapsed 40.0%CPU after the patch: 0.00user 0.01system 0:00.10elapsed 10.0%CPU * Nvidia GP107GL + Nvidia HDMI codec before the patch: 0.00user 0.00system 0:02.76elapsed 0.0%CPU after the patch: 0.00user 0.00system 0:00.01elapsed 17.0%CPU So, for Intel chips, the total time is same, while the total time is greatly reduced (from 2.76 to 0.01s) for Nvidia chips. The only negative data here is the increase of CPU time for Nvidia, but this is the unavoidable cost for faster wakeups, supposedly. Link: https://lore.kernel.org/r/20191210145727.22054-1-tiwai@suse.de Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'include')
-rw-r--r--include/sound/hdaudio.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/sound/hdaudio.h b/include/sound/hdaudio.h
index e05b95e83d5a..81373a2efd96 100644
--- a/include/sound/hdaudio.h
+++ b/include/sound/hdaudio.h
@@ -317,6 +317,7 @@ struct hdac_bus {
struct hdac_rb corb;
struct hdac_rb rirb;
unsigned int last_cmd[HDA_MAX_CODECS]; /* last sent command */
+ wait_queue_head_t rirb_wq;
/* CORB/RIRB and position buffers */
struct snd_dma_buffer rb;