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authorJens Axboe2023-02-25 12:53:53 -0700
committerGreg Kroah-Hartman2023-03-11 13:55:43 +0100
commitc6b9c79c3df9200b71c19e525c89dce8764d0fc1 (patch)
tree9125037d0de710ce89d416bc400c1783a37bc6c2 /io_uring/poll.h
parent3453b1b0439baa53fb491528e8591050534695a5 (diff)
io_uring/poll: allow some retries for poll triggering spuriously
commit c16bda37594f83147b167d381d54c010024efecf upstream. If we get woken spuriously when polling and fail the operation with -EAGAIN again, then we generally only allow polling again if data had been transferred at some point. This is indicated with REQ_F_PARTIAL_IO. However, if the spurious poll triggers when the socket was originally empty, then we haven't transferred data yet and we will fail the poll re-arm. This either punts the socket to io-wq if it's blocking, or it fails the request with -EAGAIN if not. Neither condition is desirable, as the former will slow things down, while the latter will make the application confused. We want to ensure that a repeated poll trigger doesn't lead to infinite work making no progress, that's what the REQ_F_PARTIAL_IO check was for. But it doesn't protect against a loop post the first receive, and it's unnecessarily strict if we started out with an empty socket. Add a somewhat random retry count, just to put an upper limit on the potential number of retries that will be done. This should be high enough that we won't really hit it in practice, unless something needs to be aborted anyway. Cc: stable@vger.kernel.org # v5.10+ Link: https://github.com/axboe/liburing/issues/364 Signed-off-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Diffstat (limited to 'io_uring/poll.h')
-rw-r--r--io_uring/poll.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/io_uring/poll.h b/io_uring/poll.h
index 5f3bae50fc81..b2393b403a2c 100644
--- a/io_uring/poll.h
+++ b/io_uring/poll.h
@@ -12,6 +12,7 @@ struct io_poll {
struct file *file;
struct wait_queue_head *head;
__poll_t events;
+ int retries;
struct wait_queue_entry wait;
};