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authorEric W. Biederman2006-10-02 02:17:04 -0700
committerLinus Torvalds2006-10-02 07:57:12 -0700
commit0804ef4b0de7121261f77c565b20a11ac694e877 (patch)
treeff12e3b999dc2ce66d97fce5d76cd7df073c0d5c /kernel
parent2bc2d61a9638dab670d8361e928d1a5a291173ef (diff)
[PATCH] proc: readdir race fix (take 3)
The problem: An opendir, readdir, closedir sequence can fail to report process ids that are continually in use throughout the sequence of system calls. For this race to trigger the process that proc_pid_readdir stops at must exit before readdir is called again. This can cause ps to fail to report processes, and it is in violation of posix guarantees and normal application expectations with respect to readdir. Currently there is no way to work around this problem in user space short of providing a gargantuan buffer to user space so the directory read all happens in on system call. This patch implements the normal directory semantics for proc, that guarantee that a directory entry that is neither created nor destroyed while reading the directory entry will be returned. For directory that are either created or destroyed during the readdir you may or may not see them. Furthermore you may seek to a directory offset you have previously seen. These are the guarantee that ext[23] provides and that posix requires, and more importantly that user space expects. Plus it is a simple semantic to implement reliable service. It is just a matter of calling readdir a second time if you are wondering if something new has show up. These better semantics are implemented by scanning through the pids in numerical order and by making the file offset a pid plus a fixed offset. The pid scan happens on the pid bitmap, which when you look at it is remarkably efficient for a brute force algorithm. Given that a typical cache line is 64 bytes and thus covers space for 64*8 == 200 pids. There are only 40 cache lines for the entire 32K pid space. A typical system will have 100 pids or more so this is actually fewer cache lines we have to look at to scan a linked list, and the worst case of having to scan the entire pid bitmap is pretty reasonable. If we need something more efficient we can go to a more efficient data structure for indexing the pids, but for now what we have should be sufficient. In addition this takes no additional locks and is actually less code than what we are doing now. Also another very subtle bug in this area has been fixed. It is possible to catch a task in the middle of de_thread where a thread is assuming the thread of it's thread group leader. This patch carefully handles that case so if we hit it we don't fail to return the pid, that is undergoing the de_thread dance. Thanks to KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> for providing the first fix, pointing this out and working on it. [oleg@tv-sign.ru: fix it] Signed-off-by: Eric W. Biederman <ebiederm@xmission.com> Acked-by: KAMEZAWA Hiroyuki <kamezawa.hiroyu@jp.fujitsu.com> Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru> Cc: Jean Delvare <jdelvare@suse.de> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'kernel')
-rw-r--r--kernel/pid.c36
1 files changed, 36 insertions, 0 deletions
diff --git a/kernel/pid.c b/kernel/pid.c
index 8387e8c68193..ed89a732432c 100644
--- a/kernel/pid.c
+++ b/kernel/pid.c
@@ -145,6 +145,23 @@ static int alloc_pidmap(void)
return -1;
}
+static int next_pidmap(int last)
+{
+ int offset;
+ pidmap_t *map;
+
+ offset = (last + 1) & BITS_PER_PAGE_MASK;
+ map = &pidmap_array[(last + 1)/BITS_PER_PAGE];
+ for (; map < &pidmap_array[PIDMAP_ENTRIES]; map++, offset = 0) {
+ if (unlikely(!map->page))
+ continue;
+ offset = find_next_bit((map)->page, BITS_PER_PAGE, offset);
+ if (offset < BITS_PER_PAGE)
+ return mk_pid(map, offset);
+ }
+ return -1;
+}
+
fastcall void put_pid(struct pid *pid)
{
if (!pid)
@@ -303,6 +320,25 @@ struct pid *find_get_pid(pid_t nr)
}
/*
+ * Used by proc to find the first pid that is greater then or equal to nr.
+ *
+ * If there is a pid at nr this function is exactly the same as find_pid.
+ */
+struct pid *find_ge_pid(int nr)
+{
+ struct pid *pid;
+
+ do {
+ pid = find_pid(nr);
+ if (pid)
+ break;
+ nr = next_pidmap(nr);
+ } while (nr > 0);
+
+ return pid;
+}
+
+/*
* The pid hash table is scaled according to the amount of memory in the
* machine. From a minimum of 16 slots up to 4096 slots at one gigabyte or
* more.