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authorDave Airlie2014-02-06 12:04:31 +1000
committerDave Airlie2014-02-06 12:04:31 +1000
commit9ca5d4b4e1d4416b6d01804be843f8e39845c73d (patch)
treeda4619d822217c904b9d1064101cfe25ab20518a /net/batman-adv
parent9df5a9b02fb59a4148bc93e0d20731c72aaffa5f (diff)
parentcd9a21a831af0af7539a0e37e4455da03df7cf82 (diff)
Merge tag 'vmwgfx-fixes-3.14-2014-02-05' of git://people.freedesktop.org/~thomash/linux into drm-next
A couple of vmwgfx fixes together with missing bits of legacy device emulation to facilitate old user-space drivers on new devices. The shader emulation bits are a bit large, but since they mostly touch the new device code, regressions are unlikely. I figure the gain of having this from the start clearly outweighs the risc of adding these bits at this point. Pull request of 2014-02-05 * tag 'vmwgfx-fixes-3.14-2014-02-05' of git://people.freedesktop.org/~thomash/linux: vmwgfx: Fix unitialized stack read in vmw_setup_otable_base drm/vmwgfx: Reemit context bindings when necessary v2 drm/vmwgfx: Detect old user-space drivers and set up legacy emulation v2 drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2 drm/vmwgfx: Fix legacy surface reference size copyback drm/vmwgfx: Fix SET_SHADER_CONST emulation on guest-backed devices drm/vmwgfx: Fix regression caused by "drm/ttm: make ttm reservation calls behave like reservation calls" drm/vmwgfx: Don't commit staged bindings if execbuf fails
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