diff options
author | Peter Zijlstra | 2015-12-13 22:11:16 +0100 |
---|---|---|
committer | Linus Torvalds | 2015-12-13 14:30:59 -0800 |
commit | dfd01f026058a59a513f8a365b439a0681b803af (patch) | |
tree | 45f12f19bb6f9f3b7632134fbba32f2da584ef1f /net | |
parent | fc89182834dbe84c7b876d8dbe4b8ee94b6fe22c (diff) |
sched/wait: Fix the signal handling fix
Jan Stancek reported that I wrecked things for him by fixing things for
Vladimir :/
His report was due to an UNINTERRUPTIBLE wait getting -EINTR, which
should not be possible, however my previous patch made this possible by
unconditionally checking signal_pending().
We cannot use current->state as was done previously, because the
instruction after the store to that variable it can be changed. We must
instead pass the initial state along and use that.
Fixes: 68985633bccb ("sched/wait: Fix signal handling in bit wait helpers")
Reported-by: Jan Stancek <jstancek@redhat.com>
Reported-by: Chris Mason <clm@fb.com>
Tested-by: Jan Stancek <jstancek@redhat.com>
Tested-by: Vladimir Murzin <vladimir.murzin@arm.com>
Tested-by: Chris Mason <clm@fb.com>
Reviewed-by: Paul Turner <pjt@google.com>
Cc: Ingo Molnar <mingo@kernel.org>
Cc: tglx@linutronix.de
Cc: Oleg Nesterov <oleg@redhat.com>
Cc: hpa@zytor.com
Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'net')
-rw-r--r-- | net/sunrpc/sched.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/net/sunrpc/sched.c b/net/sunrpc/sched.c index f14f24ee9983..73ad57a59989 100644 --- a/net/sunrpc/sched.c +++ b/net/sunrpc/sched.c @@ -250,11 +250,11 @@ void rpc_destroy_wait_queue(struct rpc_wait_queue *queue) } EXPORT_SYMBOL_GPL(rpc_destroy_wait_queue); -static int rpc_wait_bit_killable(struct wait_bit_key *key) +static int rpc_wait_bit_killable(struct wait_bit_key *key, int mode) { - if (fatal_signal_pending(current)) - return -ERESTARTSYS; freezable_schedule_unsafe(); + if (signal_pending_state(mode, current)) + return -ERESTARTSYS; return 0; } |