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authorLars-Peter Clausen2015-11-21 12:01:22 +0100
committerTakashi Iwai2015-11-21 17:40:07 +0100
commit7a7a2df434cec5614271666b84b2ea1f41048e91 (patch)
tree3f8dcf95396557dd6183cd31e60df1442bd42dd6 /sound/pci/azt3328.c
parent3c7a09358729e64119669f454fb1ac3c5cd20b63 (diff)
ALSA: azt3328: Remove unnecessary synchronize_irq() before free_irq()
Calling synchronize_irq() right before free_irq() is quite useless. On one hand the IRQ can easily fire again before free_irq() is entered, on the other hand free_irq() itself calls synchronize_irq() internally (in a race condition free way) before any state associated with the IRQ is freed. Signed-off-by: Lars-Peter Clausen <lars@metafoo.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/pci/azt3328.c')
-rw-r--r--sound/pci/azt3328.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/sound/pci/azt3328.c b/sound/pci/azt3328.c
index 07a4acc99541..5e2ef0bb7057 100644
--- a/sound/pci/azt3328.c
+++ b/sound/pci/azt3328.c
@@ -2294,8 +2294,6 @@ snd_azf3328_free(struct snd_azf3328 *chip)
snd_azf3328_timer_stop(chip->timer);
snd_azf3328_gameport_free(chip);
- if (chip->irq >= 0)
- synchronize_irq(chip->irq);
__end_hw:
if (chip->irq >= 0)
free_irq(chip->irq, chip);