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authorMohan Kumar2020-08-05 15:22:20 +0530
committerTakashi Iwai2020-08-05 12:27:47 +0200
commit4106820b90ab0f963571d14bdbf9a2587ca80532 (patch)
tree03bd439344ce911a5d0289a5f6c273938a8e5a92 /sound
parent6c17e9dd5cdd352276180f47c0a8b24a1d4661af (diff)
ALSA: hda: Add dma stop delay variable
A variable dma_stop_delay is added as a new member in hdac_bus structure to avoid memory decode error incase DMA RUN bit is not disabled in the given timeout from snd_hdac_stream_sync function and followed by stream reset which results in memory decode error between reset set and clear operation. Signed-off-by: Mohan Kumar <mkumard@nvidia.com> Link: https://lore.kernel.org/r/20200805095221.5476-3-mkumard@nvidia.com Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound')
-rw-r--r--sound/hda/hdac_stream.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/sound/hda/hdac_stream.c b/sound/hda/hdac_stream.c
index a38a2af1654f..abe7a1b16fe1 100644
--- a/sound/hda/hdac_stream.c
+++ b/sound/hda/hdac_stream.c
@@ -150,9 +150,12 @@ void snd_hdac_stream_reset(struct hdac_stream *azx_dev)
{
unsigned char val;
int timeout;
+ int dma_run_state;
snd_hdac_stream_clear(azx_dev);
+ dma_run_state = snd_hdac_stream_readb(azx_dev, SD_CTL) & SD_CTL_DMA_START;
+
snd_hdac_stream_updateb(azx_dev, SD_CTL, 0, SD_CTL_STREAM_RESET);
udelay(3);
timeout = 300;
@@ -162,6 +165,10 @@ void snd_hdac_stream_reset(struct hdac_stream *azx_dev)
if (val)
break;
} while (--timeout);
+
+ if (azx_dev->bus->dma_stop_delay && dma_run_state)
+ udelay(azx_dev->bus->dma_stop_delay);
+
val &= ~SD_CTL_STREAM_RESET;
snd_hdac_stream_writeb(azx_dev, SD_CTL, val);
udelay(3);