diff options
author | Andy Green | 2008-06-13 16:24:05 +0100 |
---|---|---|
committer | Jaroslav Kysela | 2008-06-16 09:32:31 +0200 |
commit | 6ed2597883b1b03ca94f62f0cfe908314cba6d6b (patch) | |
tree | d19f086cdd31ca77ea1583cc147b19dfd8458190 /sound | |
parent | abb68c26ba15f8e84e580a40c0b1bc349cb534b0 (diff) |
ALSA: ASoC: Don't block system resume
On OpenMoko soc-audio resume is taking 700ms of the whole resume time of
1.3s, dominated by writes to the codec over I2C. This patch shunts the
resume guts into a workqueue which then is done asynchronously.
The "card" is locked using the ALSA power state APIs as suggested by
Mark Brown.
[Added fix for race with resume to suspend and fixed a couple of nits
from checkpatch -- broonie.]
Signed-off-by: Andy Green <andy@openmoko.com>
Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Jaroslav Kysela <perex@perex.cz>
Diffstat (limited to 'sound')
-rw-r--r-- | sound/soc/soc-core.c | 46 |
1 files changed, 43 insertions, 3 deletions
diff --git a/sound/soc/soc-core.c b/sound/soc/soc-core.c index c96a6184d66e..b931039632c5 100644 --- a/sound/soc/soc-core.c +++ b/sound/soc/soc-core.c @@ -639,6 +639,16 @@ static int soc_suspend(struct platform_device *pdev, pm_message_t state) struct snd_soc_codec *codec = socdev->codec; int i; + /* Due to the resume being scheduled into a workqueue we could + * suspend before that's finished - wait for it to complete. + */ + snd_power_lock(codec->card); + snd_power_wait(codec->card, SNDRV_CTL_POWER_D0); + snd_power_unlock(codec->card); + + /* we're going to block userspace touching us until resume completes */ + snd_power_change_state(codec->card, SNDRV_CTL_POWER_D3hot); + /* mute any active DAC's */ for (i = 0; i < machine->num_links; i++) { struct snd_soc_codec_dai *dai = machine->dai_link[i].codec_dai; @@ -691,16 +701,27 @@ static int soc_suspend(struct platform_device *pdev, pm_message_t state) return 0; } -/* powers up audio subsystem after a suspend */ -static int soc_resume(struct platform_device *pdev) +/* deferred resume work, so resume can complete before we finished + * setting our codec back up, which can be very slow on I2C + */ +static void soc_resume_deferred(struct work_struct *work) { - struct snd_soc_device *socdev = platform_get_drvdata(pdev); + struct snd_soc_device *socdev = container_of(work, + struct snd_soc_device, + deferred_resume_work); struct snd_soc_machine *machine = socdev->machine; struct snd_soc_platform *platform = socdev->platform; struct snd_soc_codec_device *codec_dev = socdev->codec_dev; struct snd_soc_codec *codec = socdev->codec; + struct platform_device *pdev = to_platform_device(socdev->dev); int i; + /* our power state is still SNDRV_CTL_POWER_D3hot from suspend time, + * so userspace apps are blocked from touching us + */ + + dev_info(socdev->dev, "starting resume work\n"); + if (machine->resume_pre) machine->resume_pre(pdev); @@ -742,6 +763,22 @@ static int soc_resume(struct platform_device *pdev) if (machine->resume_post) machine->resume_post(pdev); + dev_info(socdev->dev, "resume work completed\n"); + + /* userspace can access us now we are back as we were before */ + snd_power_change_state(codec->card, SNDRV_CTL_POWER_D0); +} + +/* powers up audio subsystem after a suspend */ +static int soc_resume(struct platform_device *pdev) +{ + struct snd_soc_device *socdev = platform_get_drvdata(pdev); + + dev_info(socdev->dev, "scheduling resume work\n"); + + if (!schedule_work(&socdev->deferred_resume_work)) + dev_err(socdev->dev, "work item may be lost\n"); + return 0; } @@ -788,6 +825,9 @@ static int soc_probe(struct platform_device *pdev) /* DAPM stream work */ INIT_DELAYED_WORK(&socdev->delayed_work, close_delayed_work); + /* deferred resume work */ + INIT_WORK(&socdev->deferred_resume_work, soc_resume_deferred); + return 0; platform_err: |