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authorAndy Green2008-06-13 16:24:05 +0100
committerJaroslav Kysela2008-06-16 09:32:31 +0200
commit6ed2597883b1b03ca94f62f0cfe908314cba6d6b (patch)
treed19f086cdd31ca77ea1583cc147b19dfd8458190 /sound
parentabb68c26ba15f8e84e580a40c0b1bc349cb534b0 (diff)
ALSA: ASoC: Don't block system resume
On OpenMoko soc-audio resume is taking 700ms of the whole resume time of 1.3s, dominated by writes to the codec over I2C. This patch shunts the resume guts into a workqueue which then is done asynchronously. The "card" is locked using the ALSA power state APIs as suggested by Mark Brown. [Added fix for race with resume to suspend and fixed a couple of nits from checkpatch -- broonie.] Signed-off-by: Andy Green <andy@openmoko.com> Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com> Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Jaroslav Kysela <perex@perex.cz>
Diffstat (limited to 'sound')
-rw-r--r--sound/soc/soc-core.c46
1 files changed, 43 insertions, 3 deletions
diff --git a/sound/soc/soc-core.c b/sound/soc/soc-core.c
index c96a6184d66e..b931039632c5 100644
--- a/sound/soc/soc-core.c
+++ b/sound/soc/soc-core.c
@@ -639,6 +639,16 @@ static int soc_suspend(struct platform_device *pdev, pm_message_t state)
struct snd_soc_codec *codec = socdev->codec;
int i;
+ /* Due to the resume being scheduled into a workqueue we could
+ * suspend before that's finished - wait for it to complete.
+ */
+ snd_power_lock(codec->card);
+ snd_power_wait(codec->card, SNDRV_CTL_POWER_D0);
+ snd_power_unlock(codec->card);
+
+ /* we're going to block userspace touching us until resume completes */
+ snd_power_change_state(codec->card, SNDRV_CTL_POWER_D3hot);
+
/* mute any active DAC's */
for (i = 0; i < machine->num_links; i++) {
struct snd_soc_codec_dai *dai = machine->dai_link[i].codec_dai;
@@ -691,16 +701,27 @@ static int soc_suspend(struct platform_device *pdev, pm_message_t state)
return 0;
}
-/* powers up audio subsystem after a suspend */
-static int soc_resume(struct platform_device *pdev)
+/* deferred resume work, so resume can complete before we finished
+ * setting our codec back up, which can be very slow on I2C
+ */
+static void soc_resume_deferred(struct work_struct *work)
{
- struct snd_soc_device *socdev = platform_get_drvdata(pdev);
+ struct snd_soc_device *socdev = container_of(work,
+ struct snd_soc_device,
+ deferred_resume_work);
struct snd_soc_machine *machine = socdev->machine;
struct snd_soc_platform *platform = socdev->platform;
struct snd_soc_codec_device *codec_dev = socdev->codec_dev;
struct snd_soc_codec *codec = socdev->codec;
+ struct platform_device *pdev = to_platform_device(socdev->dev);
int i;
+ /* our power state is still SNDRV_CTL_POWER_D3hot from suspend time,
+ * so userspace apps are blocked from touching us
+ */
+
+ dev_info(socdev->dev, "starting resume work\n");
+
if (machine->resume_pre)
machine->resume_pre(pdev);
@@ -742,6 +763,22 @@ static int soc_resume(struct platform_device *pdev)
if (machine->resume_post)
machine->resume_post(pdev);
+ dev_info(socdev->dev, "resume work completed\n");
+
+ /* userspace can access us now we are back as we were before */
+ snd_power_change_state(codec->card, SNDRV_CTL_POWER_D0);
+}
+
+/* powers up audio subsystem after a suspend */
+static int soc_resume(struct platform_device *pdev)
+{
+ struct snd_soc_device *socdev = platform_get_drvdata(pdev);
+
+ dev_info(socdev->dev, "scheduling resume work\n");
+
+ if (!schedule_work(&socdev->deferred_resume_work))
+ dev_err(socdev->dev, "work item may be lost\n");
+
return 0;
}
@@ -788,6 +825,9 @@ static int soc_probe(struct platform_device *pdev)
/* DAPM stream work */
INIT_DELAYED_WORK(&socdev->delayed_work, close_delayed_work);
+ /* deferred resume work */
+ INIT_WORK(&socdev->deferred_resume_work, soc_resume_deferred);
+
return 0;
platform_err: