diff options
author | Takashi Iwai | 2011-01-13 14:36:37 +0100 |
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committer | Takashi Iwai | 2011-01-13 14:37:14 +0100 |
commit | 6fc398cb306b0441436c93d6ddead3109b99f884 (patch) | |
tree | a25efc1ee69bc7c7821a498677411a305f6f0929 /sound | |
parent | 74dc8909c1ce38098e6689239ed6ae6b6bf9f92b (diff) |
ALSA: hda - Apply mario fixup only once
The amp-override is necessary only once at initialization time.
Also fixed a coding style issue.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound')
-rw-r--r-- | sound/pci/hda/patch_realtek.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/sound/pci/hda/patch_realtek.c b/sound/pci/hda/patch_realtek.c index 738d5d8962d0..f13920e53847 100644 --- a/sound/pci/hda/patch_realtek.c +++ b/sound/pci/hda/patch_realtek.c @@ -19366,7 +19366,10 @@ static void alc662_auto_init(struct hda_codec *codec) } static void alc272_fixup_mario(struct hda_codec *codec, - const struct alc_fixup *fix, int pre_init) { + const struct alc_fixup *fix, int pre_init) +{ + if (!pre_init) + return; if (snd_hda_override_amp_caps(codec, 0x2, HDA_OUTPUT, (0x3b << AC_AMPCAP_OFFSET_SHIFT) | (0x3b << AC_AMPCAP_NUM_STEPS_SHIFT) | |