diff options
-rw-r--r-- | include/linux/gfp.h | 3 | ||||
-rw-r--r-- | include/linux/pagemap.h | 4 | ||||
-rw-r--r-- | mm/page_alloc.c | 2 |
3 files changed, 6 insertions, 3 deletions
diff --git a/include/linux/gfp.h b/include/linux/gfp.h index af7407e8cfc5..208535fd4832 100644 --- a/include/linux/gfp.h +++ b/include/linux/gfp.h @@ -39,6 +39,7 @@ struct vm_area_struct; #define __GFP_COMP 0x4000u /* Add compound page metadata */ #define __GFP_ZERO 0x8000u /* Return zeroed page on success */ #define __GFP_NOMEMALLOC 0x10000u /* Don't use emergency reserves */ +#define __GFP_NORECLAIM 0x20000u /* No realy zone reclaim during allocation */ #define __GFP_BITS_SHIFT 20 /* Room for 20 __GFP_FOO bits */ #define __GFP_BITS_MASK ((1 << __GFP_BITS_SHIFT) - 1) @@ -47,7 +48,7 @@ struct vm_area_struct; #define GFP_LEVEL_MASK (__GFP_WAIT|__GFP_HIGH|__GFP_IO|__GFP_FS| \ __GFP_COLD|__GFP_NOWARN|__GFP_REPEAT| \ __GFP_NOFAIL|__GFP_NORETRY|__GFP_NO_GROW|__GFP_COMP| \ - __GFP_NOMEMALLOC) + __GFP_NOMEMALLOC|__GFP_NORECLAIM) #define GFP_ATOMIC (__GFP_HIGH) #define GFP_NOIO (__GFP_WAIT) diff --git a/include/linux/pagemap.h b/include/linux/pagemap.h index 0422031161ba..d9a25647a295 100644 --- a/include/linux/pagemap.h +++ b/include/linux/pagemap.h @@ -52,12 +52,12 @@ void release_pages(struct page **pages, int nr, int cold); static inline struct page *page_cache_alloc(struct address_space *x) { - return alloc_pages(mapping_gfp_mask(x), 0); + return alloc_pages(mapping_gfp_mask(x)|__GFP_NORECLAIM, 0); } static inline struct page *page_cache_alloc_cold(struct address_space *x) { - return alloc_pages(mapping_gfp_mask(x)|__GFP_COLD, 0); + return alloc_pages(mapping_gfp_mask(x)|__GFP_COLD|__GFP_NORECLAIM, 0); } typedef int filler_t(void *, struct page *); diff --git a/mm/page_alloc.c b/mm/page_alloc.c index 3c0f69ded6b5..a9da20bc2ed0 100644 --- a/mm/page_alloc.c +++ b/mm/page_alloc.c @@ -729,6 +729,8 @@ should_reclaim_zone(struct zone *z, unsigned int gfp_mask) { if (!z->reclaim_pages) return 0; + if (gfp_mask & __GFP_NORECLAIM) + return 0; return 1; } |