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-rw-r--r--drivers/gpu/drm/i915/gt/intel_workarounds.c41
-rw-r--r--drivers/gpu/drm/i915/intel_pm.c33
2 files changed, 41 insertions, 33 deletions
diff --git a/drivers/gpu/drm/i915/gt/intel_workarounds.c b/drivers/gpu/drm/i915/gt/intel_workarounds.c
index 9923ff1a3982..c2d57f65b147 100644
--- a/drivers/gpu/drm/i915/gt/intel_workarounds.c
+++ b/drivers/gpu/drm/i915/gt/intel_workarounds.c
@@ -693,6 +693,45 @@ int intel_engine_emit_ctx_wa(struct i915_request *rq)
}
static void
+snb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
+{
+ /* WaDisableHiZPlanesWhenMSAAEnabled:snb */
+ wa_masked_en(wal,
+ _3D_CHICKEN,
+ _3D_CHICKEN_HIZ_PLANE_DISABLE_MSAA_4X_SNB);
+
+ /* WaDisable_RenderCache_OperationalFlush:snb */
+ wa_masked_dis(wal, CACHE_MODE_0, RC_OP_FLUSH_ENABLE);
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ wa_add(wal,
+ GEN6_GT_MODE, 0,
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
+ GEN6_WIZ_HASHING_16x4);
+
+ wa_masked_dis(wal, CACHE_MODE_0, CM0_STC_EVICT_DISABLE_LRA_SNB);
+
+ wa_masked_en(wal,
+ _3D_CHICKEN3,
+ /* WaStripsFansDisableFastClipPerformanceFix:snb */
+ _3D_CHICKEN3_SF_DISABLE_FASTCLIP_CULL |
+ /*
+ * Bspec says:
+ * "This bit must be set if 3DSTATE_CLIP clip mode is set
+ * to normal and 3DSTATE_SF number of SF output attributes
+ * is more than 16."
+ */
+ _3D_CHICKEN3_SF_DISABLE_PIPELINED_ATTR_FETCH);
+}
+
+static void
ivb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
{
/* WaDisableEarlyCull:ivb */
@@ -1132,6 +1171,8 @@ gt_init_workarounds(struct drm_i915_private *i915, struct i915_wa_list *wal)
vlv_gt_workarounds_init(i915, wal);
else if (IS_IVYBRIDGE(i915))
ivb_gt_workarounds_init(i915, wal);
+ else if (IS_GEN(i915, 6))
+ snb_gt_workarounds_init(i915, wal);
else if (INTEL_GEN(i915) <= 8)
return;
else
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index cea7923c9cd6..5db0ebe5eee0 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -6902,27 +6902,6 @@ static void gen6_init_clock_gating(struct drm_i915_private *dev_priv)
I915_READ(ILK_DISPLAY_CHICKEN2) |
ILK_ELPIN_409_SELECT);
- /* WaDisableHiZPlanesWhenMSAAEnabled:snb */
- I915_WRITE(_3D_CHICKEN,
- _MASKED_BIT_ENABLE(_3D_CHICKEN_HIZ_PLANE_DISABLE_MSAA_4X_SNB));
-
- /* WaDisable_RenderCache_OperationalFlush:snb */
- I915_WRITE(CACHE_MODE_0, _MASKED_BIT_DISABLE(RC_OP_FLUSH_ENABLE));
-
- /*
- * BSpec recoomends 8x4 when MSAA is used,
- * however in practice 16x4 seems fastest.
- *
- * Note that PS/WM thread counts depend on the WIZ hashing
- * disable bit, which we don't touch here, but it's good
- * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
- */
- I915_WRITE(GEN6_GT_MODE,
- _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4));
-
- I915_WRITE(CACHE_MODE_0,
- _MASKED_BIT_DISABLE(CM0_STC_EVICT_DISABLE_LRA_SNB));
-
I915_WRITE(GEN6_UCGCTL1,
I915_READ(GEN6_UCGCTL1) |
GEN6_BLBUNIT_CLOCK_GATE_DISABLE |
@@ -6945,18 +6924,6 @@ static void gen6_init_clock_gating(struct drm_i915_private *dev_priv)
GEN6_RCPBUNIT_CLOCK_GATE_DISABLE |
GEN6_RCCUNIT_CLOCK_GATE_DISABLE);
- /* WaStripsFansDisableFastClipPerformanceFix:snb */
- I915_WRITE(_3D_CHICKEN3,
- _MASKED_BIT_ENABLE(_3D_CHICKEN3_SF_DISABLE_FASTCLIP_CULL));
-
- /*
- * Bspec says:
- * "This bit must be set if 3DSTATE_CLIP clip mode is set to normal and
- * 3DSTATE_SF number of SF output attributes is more than 16."
- */
- I915_WRITE(_3D_CHICKEN3,
- _MASKED_BIT_ENABLE(_3D_CHICKEN3_SF_DISABLE_PIPELINED_ATTR_FETCH));
-
/*
* According to the spec the following bits should be
* set in order to enable memory self-refresh and fbc: