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Diffstat (limited to 'include/drm/gpu_scheduler.h')
-rw-r--r--include/drm/gpu_scheduler.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index d87b268f1781..47e19796c450 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -264,6 +264,7 @@ struct drm_sched_backend_ops {
* @hang_limit: once the hangs by a job crosses this limit then it is marked
* guilty and it will be considered for scheduling further.
* @num_jobs: the number of jobs in queue in the scheduler
+ * @ready: marks if the underlying HW is ready to work
*
* One scheduler is implemented for each hardware ring.
*/
@@ -283,22 +284,26 @@ struct drm_gpu_scheduler {
spinlock_t job_list_lock;
int hang_limit;
atomic_t num_jobs;
+ bool ready;
};
int drm_sched_init(struct drm_gpu_scheduler *sched,
const struct drm_sched_backend_ops *ops,
uint32_t hw_submission, unsigned hang_limit, long timeout,
const char *name);
+
void drm_sched_fini(struct drm_gpu_scheduler *sched);
int drm_sched_job_init(struct drm_sched_job *job,
struct drm_sched_entity *entity,
void *owner);
+void drm_sched_job_cleanup(struct drm_sched_job *job);
void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
struct drm_sched_job *job);
void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
bool drm_sched_dependency_optimized(struct dma_fence* fence,
struct drm_sched_entity *entity);
+void drm_sched_fault(struct drm_gpu_scheduler *sched);
void drm_sched_job_kickout(struct drm_sched_job *s_job);
void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
@@ -326,4 +331,8 @@ struct drm_sched_fence *drm_sched_fence_create(
void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
void drm_sched_fence_finished(struct drm_sched_fence *fence);
+unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched);
+void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched,
+ unsigned long remaining);
+
#endif