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authorRob Clark2023-08-18 07:59:38 -0700
committerChristian König2023-08-23 10:22:49 +0200
commite531fdb5cd5ee2564b7fe10c8a9219e2b2fac61e (patch)
tree2f106df9f92e7ad37e8451d72686429cef76236f /drivers/dma-buf
parent5ad1ab30ac0809d2963ddcf39ac34317a24a2f17 (diff)
dma-buf/sw_sync: Avoid recursive lock during fence signal
If a signal callback releases the sw_sync fence, that will trigger a deadlock as the timeline_fence_release recurses onto the fence->lock (used both for signaling and the the timeline tree). To avoid that, temporarily hold an extra reference to the signalled fences until after we drop the lock. (This is an alternative implementation of https://patchwork.kernel.org/patch/11664717/ which avoids some potential UAF issues with the original patch.) v2: Remove now obsolete comment, use list_move_tail() and list_del_init() Reported-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Fixes: d3c6dd1fb30d ("dma-buf/sw_sync: Synchronize signal vs syncpt free") Signed-off-by: Rob Clark <robdclark@chromium.org> Link: https://patchwork.freedesktop.org/patch/msgid/20230818145939.39697-1-robdclark@gmail.com Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com>
Diffstat (limited to 'drivers/dma-buf')
-rw-r--r--drivers/dma-buf/sw_sync.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/drivers/dma-buf/sw_sync.c b/drivers/dma-buf/sw_sync.c
index 63f0aeb66db6..f0a35277fd84 100644
--- a/drivers/dma-buf/sw_sync.c
+++ b/drivers/dma-buf/sw_sync.c
@@ -191,6 +191,7 @@ static const struct dma_fence_ops timeline_fence_ops = {
*/
static void sync_timeline_signal(struct sync_timeline *obj, unsigned int inc)
{
+ LIST_HEAD(signalled);
struct sync_pt *pt, *next;
trace_sync_timeline(obj);
@@ -203,21 +204,20 @@ static void sync_timeline_signal(struct sync_timeline *obj, unsigned int inc)
if (!timeline_fence_signaled(&pt->base))
break;
- list_del_init(&pt->link);
+ dma_fence_get(&pt->base);
+
+ list_move_tail(&pt->link, &signalled);
rb_erase(&pt->node, &obj->pt_tree);
- /*
- * A signal callback may release the last reference to this
- * fence, causing it to be freed. That operation has to be
- * last to avoid a use after free inside this loop, and must
- * be after we remove the fence from the timeline in order to
- * prevent deadlocking on timeline->lock inside
- * timeline_fence_release().
- */
dma_fence_signal_locked(&pt->base);
}
spin_unlock_irq(&obj->lock);
+
+ list_for_each_entry_safe(pt, next, &signalled, link) {
+ list_del_init(&pt->link);
+ dma_fence_put(&pt->base);
+ }
}
/**