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authorDave Airlie2016-09-17 07:57:55 +1000
committerDave Airlie2016-09-17 07:57:55 +1000
commit09cb5b78af52208afb9f1b194c8a9154df4a4782 (patch)
treec9b698aaf0265a4191241afcbf1444029b65a00d /drivers/gpu
parent9929c09767da8c5936dda6ea6d5054e4c1bc5f6e (diff)
parentea90383837334bcebe842e719ad4d8c966f4ef51 (diff)
Merge tag 'drm-vc4-fixes-2016-09-14' of https://github.com/anholt/linux into drm-fixes
This pull request brings in a fix for crashes in X on VC4. * tag 'drm-vc4-fixes-2016-09-14' of https://github.com/anholt/linux: drm/vc4: mark vc4_bo_cache_purge() static drm/vc4: Allow some more signals to be packed with uniform resets.
Diffstat (limited to 'drivers/gpu')
-rw-r--r--drivers/gpu/drm/vc4/vc4_bo.c2
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate_shaders.c10
2 files changed, 9 insertions, 3 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index 59adcf8532dd..3f6704cf6608 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -144,7 +144,7 @@ static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
return &vc4->bo_cache.size_list[page_index];
}
-void vc4_bo_cache_purge(struct drm_device *dev)
+static void vc4_bo_cache_purge(struct drm_device *dev)
{
struct vc4_dev *vc4 = to_vc4_dev(dev);
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index 46527e989ce3..2543cf5b8b51 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -309,8 +309,14 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade
* of uniforms on each side. However, this scheme is easy to
* validate so it's all we allow for now.
*/
-
- if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) {
+ switch (QPU_GET_FIELD(inst, QPU_SIG)) {
+ case QPU_SIG_NONE:
+ case QPU_SIG_SCOREBOARD_UNLOCK:
+ case QPU_SIG_COLOR_LOAD:
+ case QPU_SIG_LOAD_TMU0:
+ case QPU_SIG_LOAD_TMU1:
+ break;
+ default:
DRM_ERROR("uniforms address change must be "
"normal math\n");
return false;