diff options
author | Takashi Iwai | 2018-03-09 22:23:31 +0100 |
---|---|---|
committer | Takashi Iwai | 2018-03-10 17:30:01 +0100 |
commit | a2ff19f7b70118ced291a28d5313469914de451b (patch) | |
tree | c298a34bc11603591b75e30f9b105187d0735471 /sound/core | |
parent | d0f833065221cbfcbadf19fd4102bcfa9330006a (diff) |
ALSA: seq: Clear client entry before deleting else at closing
When releasing a client, we need to clear the clienttab[] entry at
first, then call snd_seq_queue_client_leave(). Otherwise, the
in-flight cell in the queue might be picked up by the timer interrupt
via snd_seq_check_queue() before calling snd_seq_queue_client_leave(),
and it's delivered to another queue while the client is clearing
queues. This may eventually result in an uncleared cell remaining in
a queue, and the later snd_seq_pool_delete() may need to wait for a
long time until the event gets really processed.
By moving the clienttab[] clearance at the beginning of release, any
event delivery of a cell belonging to this client will fail at a later
point, since snd_seq_client_ptr() returns NULL. Thus the cell that
was picked up by the timer interrupt will be returned immediately
without further delivery, and the long stall of snd_seq_delete_pool()
can be avoided, too.
Cc: <stable@vger.kernel.org>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/core')
-rw-r--r-- | sound/core/seq/seq_clientmgr.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sound/core/seq/seq_clientmgr.c b/sound/core/seq/seq_clientmgr.c index 918338dea5b9..61a07fe34cd2 100644 --- a/sound/core/seq/seq_clientmgr.c +++ b/sound/core/seq/seq_clientmgr.c @@ -255,12 +255,12 @@ static int seq_free_client1(struct snd_seq_client *client) if (!client) return 0; - snd_seq_delete_all_ports(client); - snd_seq_queue_client_leave(client->number); spin_lock_irqsave(&clients_lock, flags); clienttablock[client->number] = 1; clienttab[client->number] = NULL; spin_unlock_irqrestore(&clients_lock, flags); + snd_seq_delete_all_ports(client); + snd_seq_queue_client_leave(client->number); snd_use_lock_sync(&client->use_lock); snd_seq_queue_client_termination(client->number); if (client->pool) |