diff options
-rw-r--r-- | net/vmw_vsock/af_vsock.c | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/net/vmw_vsock/af_vsock.c b/net/vmw_vsock/af_vsock.c index b5f1221f48d4..b96ac918e0ba 100644 --- a/net/vmw_vsock/af_vsock.c +++ b/net/vmw_vsock/af_vsock.c @@ -61,6 +61,14 @@ * function will also cleanup rejected sockets, those that reach the connected * state but leave it before they have been accepted. * + * - Lock ordering for pending or accept queue sockets is: + * + * lock_sock(listener); + * lock_sock_nested(pending, SINGLE_DEPTH_NESTING); + * + * Using explicit nested locking keeps lockdep happy since normally only one + * lock of a given class may be taken at a time. + * * - Sockets created by user action will be cleaned up when the user process * calls close(2), causing our release implementation to be called. Our release * implementation will perform some cleanup then drop the last reference so our @@ -443,7 +451,7 @@ void vsock_pending_work(struct work_struct *work) cleanup = true; lock_sock(listener); - lock_sock(sk); + lock_sock_nested(sk, SINGLE_DEPTH_NESTING); if (vsock_is_pending(sk)) { vsock_remove_pending(listener, sk); @@ -1292,7 +1300,7 @@ static int vsock_accept(struct socket *sock, struct socket *newsock, int flags) if (connected) { listener->sk_ack_backlog--; - lock_sock(connected); + lock_sock_nested(connected, SINGLE_DEPTH_NESTING); vconnected = vsock_sk(connected); /* If the listener socket has received an error, then we should |