diff options
author | Simon Glass | 2023-06-01 10:22:59 -0600 |
---|---|---|
committer | Tom Rini | 2023-07-14 12:54:51 -0400 |
commit | 4e64beeba7de7720b42714cbc542c9f7dfbba841 (patch) | |
tree | b5a7950debc4e8682bac5bbb9121c47afdd30863 /boot/scene.c | |
parent | 4c87e073a4573159f97eb4ed80ec4088f33c7008 (diff) |
expo: Implement the keypress logic for popup menus
In 'popup' mode, the expo allows moving around the objects in a scene.
When 'enter' is pressed on a menu, it opens and the user can move around
the items in the menu.
Implement this using keypress handles and actions.
Signed-off-by: Simon Glass <sjg@chromium.org>
Diffstat (limited to 'boot/scene.c')
-rw-r--r-- | boot/scene.c | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/boot/scene.c b/boot/scene.c index bc213bc08b8..ea94b90584e 100644 --- a/boot/scene.c +++ b/boot/scene.c @@ -13,6 +13,7 @@ #include <expo.h> #include <malloc.h> #include <mapmem.h> +#include <menu.h> #include <video.h> #include <video_console.h> #include <linux/input.h> @@ -469,11 +470,90 @@ int scene_render(struct scene *scn) return 0; } +/** + * send_key_obj() - Handle a keypress for moving between objects + * + * @scn: Scene to receive the key + * @key: Key to send (KEYCODE_UP) + * @event: Returns resulting event from this keypress + * Returns: 0 if OK, -ve on error + */ +static void send_key_obj(struct scene *scn, struct scene_obj *obj, int key, + struct expo_action *event) +{ + switch (key) { + case BKEY_UP: + while (obj != list_first_entry(&scn->obj_head, struct scene_obj, + sibling)) { + obj = list_entry(obj->sibling.prev, + struct scene_obj, sibling); + if (obj->type == SCENEOBJT_MENU) { + event->type = EXPOACT_POINT_OBJ; + event->select.id = obj->id; + log_debug("up to obj %d\n", event->select.id); + break; + } + } + break; + case BKEY_DOWN: + while (!list_is_last(&obj->sibling, &scn->obj_head)) { + obj = list_entry(obj->sibling.next, struct scene_obj, + sibling); + if (obj->type == SCENEOBJT_MENU) { + event->type = EXPOACT_POINT_OBJ; + event->select.id = obj->id; + log_debug("down to obj %d\n", event->select.id); + break; + } + } + break; + case BKEY_SELECT: + if (obj->type == SCENEOBJT_MENU) { + event->type = EXPOACT_OPEN; + event->select.id = obj->id; + log_debug("open obj %d\n", event->select.id); + } + break; + case BKEY_QUIT: + event->type = EXPOACT_QUIT; + log_debug("obj quit\n"); + break; + } +} + int scene_send_key(struct scene *scn, int key, struct expo_action *event) { + struct scene_obj_menu *menu; struct scene_obj *obj; int ret; + event->type = EXPOACT_NONE; + + /* + * In 'popup' mode, arrow keys move betwen objects, unless a menu is + * opened + */ + if (scn->expo->popup) { + obj = NULL; + if (scn->highlight_id) { + obj = scene_obj_find(scn, scn->highlight_id, + SCENEOBJT_NONE); + } + if (!obj) + return 0; + + if (!(obj->flags & SCENEOF_OPEN)) { + send_key_obj(scn, obj, key, event); + return 0; + } + + menu = (struct scene_obj_menu *)obj, + ret = scene_menu_send_key(scn, menu, key, event); + if (ret) + return log_msg_ret("key", ret); + return 0; + } + list_for_each_entry(obj, &scn->obj_head, sibling) { if (obj->type == SCENEOBJT_MENU) { struct scene_obj_menu *menu; |