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authorChristophe Leroy2023-07-05 10:34:26 +0200
committerTom Rini2023-07-14 15:21:08 -0400
commitad47974707da5377bab9011a887ec8e92f2b7ddb (patch)
tree3ba2c8b3a524d132d8bfb5c252a084e41cd138e7 /lib
parent820801eacccd1b6913b101ffb2f518aa1bc24fdf (diff)
lzma: Fix decompression speed regression
Uncompressing a 1.7Mbytes FIT image on U-boot 2023.04 takes approx 7s on a powerpc 8xx. The same on U-boot 2023.07-rc6 takes approx 28s unless watchdog is disabled. During that decompression, LzmaDec_DecodeReal() calls schedule 1.6 million times, that is every 4µs in average. In the past it used to be a call to WATCHDOG_RESET() which was just calling hw_watchdog_reset(). But the combination of commit 29caf9305b6 ("cyclic: Use schedule() instead of WATCHDOG_RESET()") and commit 26e8ebcd7cb ("watchdog: mpc8xxx: Make it generic") results in an heavier processing. However, there is absolutely no point in calling schedule() that often. By moving and keeping only one call to schedule() in the main loop the number of calls is reduced to 1.2 million which is still too much. So add logic to only call schedule every 1024 times. That leads to a call to schedule approx every 6ms which is still far enough to entertain the watchdog which has a 1s timeout on powerpc 8xx. powerpc 8xx being one of the slowest targets we have today in U-boot, and most other watchdogs having a timeout of one minutes instead of one second like the 8xx, this fix should not have negative impact on other targets. Fixes: 29caf9305b6 ("cyclic: Use schedule() instead of WATCHDOG_RESET()") Signed-off-by: Christophe Leroy <christophe.leroy@csgroup.eu> Reviewed-by: Simon Glass <sjg@chromium.org>
Diffstat (limited to 'lib')
-rw-r--r--lib/lzma/LzmaDec.c18
1 files changed, 4 insertions, 14 deletions
diff --git a/lib/lzma/LzmaDec.c b/lib/lzma/LzmaDec.c
index 341149f766b..a90b35c6a99 100644
--- a/lib/lzma/LzmaDec.c
+++ b/lib/lzma/LzmaDec.c
@@ -152,8 +152,7 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte
const Byte *buf = p->buf;
UInt32 range = p->range;
UInt32 code = p->code;
-
- schedule();
+ unsigned int loop = 0;
do
{
@@ -162,6 +161,9 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte
unsigned ttt;
unsigned posState = processedPos & pbMask;
+ if (!(loop++ & 1023))
+ schedule();
+
prob = probs + IsMatch + (state << kNumPosBitsMax) + posState;
IF_BIT_0(prob)
{
@@ -177,8 +179,6 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte
state -= (state < 4) ? state : 3;
symbol = 1;
- schedule();
-
do { GET_BIT(prob + symbol, symbol) } while (symbol < 0x100);
}
else
@@ -188,8 +188,6 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte
state -= (state < 10) ? 3 : 6;
symbol = 1;
- schedule();
-
do
{
unsigned bit;
@@ -321,8 +319,6 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte
UInt32 mask = 1;
unsigned i = 1;
- schedule();
-
do
{
GET_BIT2(prob + i, i, ; , distance |= mask);
@@ -335,8 +331,6 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte
{
numDirectBits -= kNumAlignBits;
- schedule();
-
do
{
NORMALIZE
@@ -409,8 +403,6 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte
const Byte *lim = dest + curLen;
dicPos += curLen;
- schedule();
-
do
*(dest) = (Byte)*(dest + src);
while (++dest != lim);
@@ -418,8 +410,6 @@ static int MY_FAST_CALL LzmaDec_DecodeReal(CLzmaDec *p, SizeT limit, const Byte
else
{
- schedule();
-
do
{
dic[dicPos++] = dic[pos];