diff options
author | Simon Glass | 2023-06-01 10:22:50 -0600 |
---|---|---|
committer | Tom Rini | 2023-07-14 12:54:51 -0400 |
commit | ce72c9ec260d18cc127c275daf3ec1d18c230e2a (patch) | |
tree | fff5af8ebc7999e26e59f484a68754d6977cc6b3 /boot/scene_internal.h | |
parent | ae45d6cf5a564851a9b9d58e05425e4cf1dfe8aa (diff) |
expo: Use flags for objects
We currently have just a 'hide' property for each object. In preparation
for adding more properties, convert the struct to use a flags value,
instead of individual booleans. This is more extensible.
Signed-off-by: Simon Glass <sjg@chromium.org>
Diffstat (limited to 'boot/scene_internal.h')
-rw-r--r-- | boot/scene_internal.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/boot/scene_internal.h b/boot/scene_internal.h index 9f173dd749f..24a2ba6a6a3 100644 --- a/boot/scene_internal.h +++ b/boot/scene_internal.h @@ -55,6 +55,17 @@ int scene_obj_add(struct scene *scn, const char *name, uint id, enum scene_obj_t type, uint size, struct scene_obj **objp); /** + * scene_obj_flag_clrset() - Adjust object flags + * + * @scn: Scene to update + * @id: ID of object to update + * @clr: Bits to clear in the object's flags + * @set: Bits to set in the object's flags + * Returns 0 if OK, -ENOENT if the object was not found + */ +int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set); + +/** * scene_menu_arrange() - Set the position of things in the menu * * This updates any items associated with a menu to make sure they are |